<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://farwalker.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Falben</id>
	<title>The Journals of Farwalker - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://farwalker.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Falben"/>
	<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php/Special:Contributions/Falben"/>
	<updated>2026-04-06T15:49:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.6</generator>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Sir_Bostix&amp;diff=6233</id>
		<title>Sir Bostix</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Sir_Bostix&amp;diff=6233"/>
		<updated>2021-01-22T23:03:08Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|CharacterName={{PAGENAME}}&lt;br /&gt;
|SizeClass=Medium&lt;br /&gt;
|Type=Centaur&lt;br /&gt;
|Alignment=Neutral Good&lt;br /&gt;
|Quote=I'm not the dumb one; [[Kostix|HE'S]] the dumb one!&lt;br /&gt;
|Class=Barbarian 3&lt;br /&gt;
|Background=Sailor&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Age=25&lt;br /&gt;
|ArmorClass=16&lt;br /&gt;
|HitPoints=29&lt;br /&gt;
|Speed=40ft&lt;br /&gt;
|Initiative=+2&lt;br /&gt;
|ProficiencyBonus=+2&lt;br /&gt;
|StatBlock={{StatBlockCompact&lt;br /&gt;
|STR=17 (+3)&lt;br /&gt;
|DEX=14 (+2)&lt;br /&gt;
|CON=13 (+1)&lt;br /&gt;
|INT=8 (-1)&lt;br /&gt;
|WIS=13 (+1)&lt;br /&gt;
|CHA=10 (+0)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
CodeName: Unknown Nature&lt;br /&gt;
&lt;br /&gt;
The smarter of the twins, Bostix is a sailor by trade. Originally from the [[Long Eagles]] tribe on [[Itrefaulk]], he wanted to adventure and explore more. He and his brother [[Kostix]] found a position on a small merchant ship and stayed with it until receiving an invitation to join [[The Legion of Llandos]]. Recently he's noticed his hair becoming thicker and he's become more resistant to damage.&lt;br /&gt;
&lt;br /&gt;
Knight of [[The Blade and Bow|The Blade &amp;amp; Bow]]&lt;br /&gt;
[[Category:PC]]&lt;br /&gt;
&lt;br /&gt;
https://ddb.ac/characters/20057355/PenOrq&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Talk:Sir_Bostix&amp;diff=6229</id>
		<title>Talk:Sir Bostix</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Talk:Sir_Bostix&amp;diff=6229"/>
		<updated>2021-01-22T23:01:34Z</updated>

		<summary type="html">&lt;p&gt;Falben: Falben moved page Talk:Bostix to Talk:Sir Bostix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Which of the Confederated Tribes do Bostix and Kostix come from?&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Talk:Bostix&amp;diff=6230</id>
		<title>Talk:Bostix</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Talk:Bostix&amp;diff=6230"/>
		<updated>2021-01-22T23:01:34Z</updated>

		<summary type="html">&lt;p&gt;Falben: Falben moved page Talk:Bostix to Talk:Sir Bostix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Sir Bostix]]&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Sir_Bostix&amp;diff=6231</id>
		<title>Sir Bostix</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Sir_Bostix&amp;diff=6231"/>
		<updated>2021-01-22T23:01:34Z</updated>

		<summary type="html">&lt;p&gt;Falben: Falben moved page Bostix to Sir Bostix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|CharacterName={{PAGENAME}}&lt;br /&gt;
|SizeClass=Medium&lt;br /&gt;
|Type=Centaur&lt;br /&gt;
|Alignment=Neutral Good&lt;br /&gt;
|Quote=I'm not the dumb one; [[Kostix|HE'S]] the dumb one!&lt;br /&gt;
|Class=Barbarian 3&lt;br /&gt;
|Background=Sailor&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Age=25&lt;br /&gt;
|ArmorClass=16&lt;br /&gt;
|HitPoints=29&lt;br /&gt;
|Speed=40ft&lt;br /&gt;
|Initiative=+2&lt;br /&gt;
|ProficiencyBonus=+2&lt;br /&gt;
|StatBlock={{StatBlockCompact&lt;br /&gt;
|STR=17 (+3)&lt;br /&gt;
|DEX=14 (+2)&lt;br /&gt;
|CON=13 (+1)&lt;br /&gt;
|INT=8 (-1)&lt;br /&gt;
|WIS=13 (+1)&lt;br /&gt;
|CHA=10 (+0)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
CodeName: Unknown Nature&lt;br /&gt;
&lt;br /&gt;
The smarter of the twins, Bostix is a sailor by trade. Originally from the [[Long Eagles]] tribe on [[Itrefaulk]], he wanted to adventure and explore more. He and his brother [[Kostix]] found a position on a small merchant ship and stayed with it until receiving an invitation to join [[The Legion of Llandos]]. Recently he's noticed his hair becoming thicker and he's become more resistant to damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:PC]]&lt;br /&gt;
&lt;br /&gt;
https://ddb.ac/characters/20057355/PenOrq&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Talk:Sir_Bostix&amp;diff=6232</id>
		<title>Talk:Sir Bostix</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Talk:Sir_Bostix&amp;diff=6232"/>
		<updated>2021-01-22T23:01:34Z</updated>

		<summary type="html">&lt;p&gt;Falben: Falben moved page Talk:Bostix to Talk:Sir Bostix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Which of the Confederated Tribes do Bostix and Kostix come from?&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Sir_Bostix&amp;diff=6227</id>
		<title>Sir Bostix</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Sir_Bostix&amp;diff=6227"/>
		<updated>2021-01-22T23:01:33Z</updated>

		<summary type="html">&lt;p&gt;Falben: Falben moved page Bostix to Sir Bostix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|CharacterName={{PAGENAME}}&lt;br /&gt;
|SizeClass=Medium&lt;br /&gt;
|Type=Centaur&lt;br /&gt;
|Alignment=Neutral Good&lt;br /&gt;
|Quote=I'm not the dumb one; [[Kostix|HE'S]] the dumb one!&lt;br /&gt;
|Class=Barbarian 3&lt;br /&gt;
|Background=Sailor&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Age=25&lt;br /&gt;
|ArmorClass=16&lt;br /&gt;
|HitPoints=29&lt;br /&gt;
|Speed=40ft&lt;br /&gt;
|Initiative=+2&lt;br /&gt;
|ProficiencyBonus=+2&lt;br /&gt;
|StatBlock={{StatBlockCompact&lt;br /&gt;
|STR=17 (+3)&lt;br /&gt;
|DEX=14 (+2)&lt;br /&gt;
|CON=13 (+1)&lt;br /&gt;
|INT=8 (-1)&lt;br /&gt;
|WIS=13 (+1)&lt;br /&gt;
|CHA=10 (+0)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
CodeName: Unknown Nature&lt;br /&gt;
&lt;br /&gt;
The smarter of the twins, Bostix is a sailor by trade. Originally from the [[Long Eagles]] tribe on [[Itrefaulk]], he wanted to adventure and explore more. He and his brother [[Kostix]] found a position on a small merchant ship and stayed with it until receiving an invitation to join [[The Legion of Llandos]]. Recently he's noticed his hair becoming thicker and he's become more resistant to damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:PC]]&lt;br /&gt;
&lt;br /&gt;
https://ddb.ac/characters/20057355/PenOrq&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Bostix&amp;diff=6228</id>
		<title>Bostix</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Bostix&amp;diff=6228"/>
		<updated>2021-01-22T23:01:33Z</updated>

		<summary type="html">&lt;p&gt;Falben: Falben moved page Bostix to Sir Bostix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sir Bostix]]&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=The_Golden_Whale&amp;diff=6115</id>
		<title>The Golden Whale</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=The_Golden_Whale&amp;diff=6115"/>
		<updated>2021-01-09T00:07:03Z</updated>

		<summary type="html">&lt;p&gt;Falben: Created page with &amp;quot;Bar in Sablos owned by Bostix and company.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bar in [[Sablos]] owned by [[Bostix]] and company.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Sir_Bostix&amp;diff=5571</id>
		<title>Sir Bostix</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Sir_Bostix&amp;diff=5571"/>
		<updated>2020-10-23T22:22:14Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|CharacterName={{PAGENAME}}&lt;br /&gt;
|SizeClass=Medium&lt;br /&gt;
|Type=Centaur&lt;br /&gt;
|Alignment=Neutral Good&lt;br /&gt;
|Quote=I'm not the dumb one; [[Kostix|HE'S]] the dumb one!&lt;br /&gt;
|Class=Barbarian 3&lt;br /&gt;
|Background=Sailor&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Age=25&lt;br /&gt;
|ArmorClass=16&lt;br /&gt;
|HitPoints=29&lt;br /&gt;
|Speed=40ft&lt;br /&gt;
|Initiative=+2&lt;br /&gt;
|ProficiencyBonus=+2&lt;br /&gt;
|StatBlock={{StatBlockCompact&lt;br /&gt;
|STR=17 (+3)&lt;br /&gt;
|DEX=14 (+2)&lt;br /&gt;
|CON=13 (+1)&lt;br /&gt;
|INT=8 (-1)&lt;br /&gt;
|WIS=13 (+1)&lt;br /&gt;
|CHA=10 (+0)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
CodeName: Unknown Nature&lt;br /&gt;
&lt;br /&gt;
The smarter of the twins, Bostix is a sailor by trade. Originally from the [[Long Eagles]] tribe on [[Itrefaulk]], he wanted to adventure and explore more. He and his brother [[Kostix]] found a position on a small merchant ship and stayed with it until receiving an invitation to join [[The Legion of Llandos]]. Recently he's noticed his hair becoming thicker and he's become more resistant to damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:PC]]&lt;br /&gt;
&lt;br /&gt;
https://ddb.ac/characters/20057355/PenOrq&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5545</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5545"/>
		<updated>2020-10-16T21:07:28Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Don't murder Willy or Nilly&amp;lt;br&amp;gt;&lt;br /&gt;
3. A contract is required to adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Don't split the party.&amp;lt;br&amp;gt;&lt;br /&gt;
4.b. Unless they annoy you.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Don't fight [[Sigismund the Keg Golem|the Keg Golem]].&amp;lt;br&amp;gt;&lt;br /&gt;
6. Dungeons are like Onions&amp;lt;br&amp;gt;&lt;br /&gt;
6.b. Or Parfait.&amp;lt;br&amp;gt;&lt;br /&gt;
7. Never not take the bait.&amp;lt;br&amp;gt;&lt;br /&gt;
8. There is nothing to be feared more than a smooth, empty dungeon hallway.&amp;lt;br&amp;gt;&lt;br /&gt;
9. Never mess with a centaur's beer if you want to live.&amp;lt;br&amp;gt;&lt;br /&gt;
10. Don't get greedy.&amp;lt;br&amp;gt;&lt;br /&gt;
11. You don't stop fighting until the enemy is dead.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
26. Don't look into the eyes of a headless horseman. &amp;lt;br&amp;gt;&lt;br /&gt;
27. Be Willing and Able.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
29. Bostix is quite sarcastic. Take it with a grain of salt.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
72. Be Silent in the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
132. Always eat the awesomely fantastic soufflé when offered.&amp;lt;br&amp;gt;&lt;br /&gt;
209. Never pull the lever.&amp;lt;br&amp;gt;&lt;br /&gt;
210. Pull the lever.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
336. Don't kick the altar.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
716. Never turn down a meal when it's offered.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
5367. If they're prone, you have disadvantage.&amp;lt;br&amp;gt;&lt;br /&gt;
5368. Don't ask what disadvantage is.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=The_Blade_and_Bow&amp;diff=5544</id>
		<title>The Blade and Bow</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=The_Blade_and_Bow&amp;diff=5544"/>
		<updated>2020-10-16T20:00:27Z</updated>

		<summary type="html">&lt;p&gt;Falben: Created page with &amp;quot;A small portion of one of the whiskey walls The Blade and Bow is an upscale whiskey bar in +TBD+.  On the outside, the bar has a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Blade and Bow.png|thumb|right|A small portion of one of the whiskey walls]]&lt;br /&gt;
The Blade and Bow is an upscale whiskey bar in [[+TBD+]].&lt;br /&gt;
&lt;br /&gt;
On the outside, the bar has an unassuming brown wooden door with a small semi-circle window near the top. Upon entering, guests are greeted by five 4-person tables in the middle of a room, surrounded on three sides by a bar lined with at least 50 stools. Behind the bar on all three walls there are bottles from all of the [[Jesenreth (Crystal Sphere)|Jesenreth Crystal Sphere]]. Bottles cover the walls. Hundreds, maybe thousands of unique, old whiskeys, scotches, and bourbons. &lt;br /&gt;
&lt;br /&gt;
The proprietor, bartender, and resident liquor expert is [[Joonwa]].&lt;br /&gt;
&lt;br /&gt;
While not cheap, and definitely not a place to get drunk, there's a drink here for everyone. Alcohol is sold one drink at a time, typically with any mixer on the side to prevent ruining the liquor. Prices range from 1 [[Money on Jesenreth|pec]] for the cheapest, bottom barrel swill all the way up to 10 [[Money on Jesenreth|sterls]] for the rarest scotch.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=File:The_Blade_and_Bow.png&amp;diff=5543</id>
		<title>File:The Blade and Bow.png</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=File:The_Blade_and_Bow.png&amp;diff=5543"/>
		<updated>2020-10-16T19:54:55Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Blade and Bow&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5518</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5518"/>
		<updated>2020-10-09T23:51:20Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Don't murder Willy or Nilly&amp;lt;br&amp;gt;&lt;br /&gt;
3. A contract is required to adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Don't split the party.&amp;lt;br&amp;gt;&lt;br /&gt;
4.b. Unless they annoy you.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Don't fight [[Sigismund the Keg Golem|the Keg Golem]].&amp;lt;br&amp;gt;&lt;br /&gt;
6. Dungeons are like Onions&amp;lt;br&amp;gt;&lt;br /&gt;
6.b. Or Parfait.&amp;lt;br&amp;gt;&lt;br /&gt;
7. Never not take the bait.&amp;lt;br&amp;gt;&lt;br /&gt;
8. There is nothing to be feared more than a smooth, empty dungeon hallway.&amp;lt;br&amp;gt;&lt;br /&gt;
9. Never mess with a centaur's beer if you want to live.&amp;lt;br&amp;gt;&lt;br /&gt;
10. Don't get greedy.&amp;lt;br&amp;gt;&lt;br /&gt;
11. You don't stop fighting until the enemy is dead.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
26. Don't look into the eyes of a headless horseman. &amp;lt;br&amp;gt;&lt;br /&gt;
27. Be Willing and Able.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
72. Be Silent in the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
132. Always eat the awesomely fantastic soufflé when offered.&amp;lt;br&amp;gt;&lt;br /&gt;
209. Never pull the lever.&amp;lt;br&amp;gt;&lt;br /&gt;
210. Pull the lever.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
336. Don't kick the altar.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
716. Never turn down a meal when it's offered.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
5367. If they're prone, you have disadvantage.&amp;lt;br&amp;gt;&lt;br /&gt;
5368. Don't ask what disadvantage is.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5517</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5517"/>
		<updated>2020-10-09T21:17:46Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Don't murder Willy or Nilly&amp;lt;br&amp;gt;&lt;br /&gt;
3. A contract is required to adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Don't split the party.&amp;lt;br&amp;gt;&lt;br /&gt;
4.b. Unless they annoy you.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Don't fight [[Sigismund the Keg Golem|the Keg Golem]].&amp;lt;br&amp;gt;&lt;br /&gt;
6. Dungeons are like Onions&amp;lt;br&amp;gt;&lt;br /&gt;
6.b. Or Parfait.&amp;lt;br&amp;gt;&lt;br /&gt;
7. Never not take the bait.&amp;lt;br&amp;gt;&lt;br /&gt;
8. There is nothing to be feared more than a smooth, empty dungeon hallway.&amp;lt;br&amp;gt;&lt;br /&gt;
9. Never mess with a centaur's beer if you want to live.&amp;lt;br&amp;gt;&lt;br /&gt;
10. Don't get greedy.&amp;lt;br&amp;gt;&lt;br /&gt;
11. You don't stop fighting until the enemy is dead.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
27. Be Willing and Able.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
72. Be Silent in the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
132. Always eat the awesomely fantastic soufflé when offered.&amp;lt;br&amp;gt;&lt;br /&gt;
209. Never pull the lever.&amp;lt;br&amp;gt;&lt;br /&gt;
210. Pull the lever.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
336. Don't kick the altar.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
716. Never turn down a meal when it's offered.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
5367. If they're prone, you have disadvantage.&amp;lt;br&amp;gt;&lt;br /&gt;
5368. Don't ask what disadvantage is.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5486</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5486"/>
		<updated>2020-10-02T22:02:21Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight [[Sigismund the Keg Golem|the Keg Golem]].&lt;br /&gt;
# Dungeons are like Onions&lt;br /&gt;
#* Or Parfait.&lt;br /&gt;
# Never not take the bait.&lt;br /&gt;
# There is nothing to be feared more than a smooth, empty dungeon hallway.&lt;br /&gt;
# Never mess with a centaur's beer if you want to live.&lt;br /&gt;
# Don't get greedy.&lt;br /&gt;
# You don't stop fighting until the enemy is dead.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
72. Be Silent in the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
132. Always eat the awesomely fantastic soufflé when offered.&amp;lt;br&amp;gt;&lt;br /&gt;
209. Never pull the lever.&amp;lt;br&amp;gt;&lt;br /&gt;
210. Pull the lever.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
336. Don't kick the altar.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
716. Never turn down a meal when it's offered.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
5367. If they're prone, you have disadvantage.&amp;lt;br&amp;gt;&lt;br /&gt;
5368. Don't ask what disadvantage is.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5454</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5454"/>
		<updated>2020-09-26T01:33:10Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight [[Sigismund the Keg Golem|the Keg Golem]].&lt;br /&gt;
# Dungeons are like Onions&lt;br /&gt;
#* Or Parfait.&lt;br /&gt;
# Never not take the bait.&lt;br /&gt;
# There is nothing to be feared more than a smooth, empty dungeon hallway.&lt;br /&gt;
# Never mess with a centaur's beer if you want to live.&lt;br /&gt;
# Don't get greedy.&lt;br /&gt;
# You don't stop fighting until the enemy is dead.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
72. Be Silent in the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
132. Always eat the awesomely fantastic soufflé when offered.&amp;lt;br&amp;gt;&lt;br /&gt;
209. Never pull the lever.&amp;lt;br&amp;gt;&lt;br /&gt;
210. Pull the lever.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
336. Don't kick the altar.&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
5367. If they're prone, you have disadvantage.&amp;lt;br&amp;gt;&lt;br /&gt;
5368. Don't ask what disadvantage is.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5453</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5453"/>
		<updated>2020-09-26T01:32:23Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight [[Sigismund the Keg Golem|the Keg Golem]].&lt;br /&gt;
# Dungeons are like Onions&lt;br /&gt;
#* Or Parfait.&lt;br /&gt;
# Never not take the bait.&lt;br /&gt;
# There is nothing to be feared more than a smooth, empty dungeon hallway.&lt;br /&gt;
# Never mess with a centaur's beer if you want to live.&lt;br /&gt;
# Don't get greedy.&lt;br /&gt;
# You don't stop fighting until the enemy is dead.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
72. Be Silent in the dungeon.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
132. Always eat the awesomely fantastic soufflé when offered.&lt;br /&gt;
&lt;br /&gt;
209. Never pull the lever.&lt;br /&gt;
&lt;br /&gt;
210. Pull the lever.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't kick the altar.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
5367. If they're prone, you have disadvantage.&amp;lt;br&amp;gt;&lt;br /&gt;
5368. Don't ask what disadvantage is.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5452</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5452"/>
		<updated>2020-09-26T01:32:05Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight [[Sigismund the Keg Golem|the Keg Golem]].&lt;br /&gt;
# Dungeons are like Onions&lt;br /&gt;
#* Or Parfait.&lt;br /&gt;
# Never not take the bait.&lt;br /&gt;
# There is nothing to be feared more than a smooth, empty dungeon hallway.&lt;br /&gt;
# Never mess with a centaur's beer if you want to live.&lt;br /&gt;
# Don't get greedy.&lt;br /&gt;
# You don't stop fighting until the enemy is dead.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
72. Be Silent in the dungeon.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
132. Always eat the awesomely fantastic soufflé when offered.&lt;br /&gt;
&lt;br /&gt;
209. Never pull the lever.&lt;br /&gt;
&lt;br /&gt;
210. Pull the lever.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't kick the altar.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
5367. If they're prone, you have disadvantage. Don't ask what disadvantage is.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5451</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5451"/>
		<updated>2020-09-26T01:31:00Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight [[Sigismund the Keg Golem|the Keg Golem]].&lt;br /&gt;
# Dungeons are like Onions&lt;br /&gt;
#* Or Parfait.&lt;br /&gt;
# Never not take the bait.&lt;br /&gt;
# There is nothing to be feared more than a smooth, empty dungeon hallway.&lt;br /&gt;
# Never mess with a centaur's beer if you want to live.&lt;br /&gt;
# Don't get greedy.&lt;br /&gt;
# You don't stop fighting until the enemy is dead.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
72. Be Silent in the dungeon.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
132. Always eat the awesomely fantastic soufflé when offered.&lt;br /&gt;
&lt;br /&gt;
209. Never pull the lever.&lt;br /&gt;
&lt;br /&gt;
210. Pull the lever.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't kick the altar.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
5367. If they're prone, you have disadvantage.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5450</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5450"/>
		<updated>2020-09-26T01:10:35Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight [[Sigismund the Keg Golem|the Keg Golem]].&lt;br /&gt;
# Dungeons are like Onions&lt;br /&gt;
#* Or Parfait.&lt;br /&gt;
# Never not take the bait.&lt;br /&gt;
# There is nothing to be feared more than a smooth, empty dungeon hallway.&lt;br /&gt;
# Never mess with a centaur's beer if you want to live.&lt;br /&gt;
# Don't get greedy.&lt;br /&gt;
# You don't stop fighting until the enemy is dead.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
72. Be Silent in the dungeon.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
132. Always eat the awesomely fantastic soufflé when offered.&lt;br /&gt;
&lt;br /&gt;
209. Never pull the lever.&lt;br /&gt;
&lt;br /&gt;
210. Pull the lever.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't kick the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5449</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5449"/>
		<updated>2020-09-26T00:19:01Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight [[Sigismund the Keg Golem|the Keg Golem]].&lt;br /&gt;
# Dungeons are like Onions&lt;br /&gt;
#* Or Parfait.&lt;br /&gt;
# Never not take the bait.&lt;br /&gt;
# There is nothing to be feared more than a smooth, empty dungeon hallway.&lt;br /&gt;
# Never mess with a centaur's beer if you want to live.&lt;br /&gt;
# Don't get greedy.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
72. Be Silent in the dungeon.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
132. Always eat the awesomely fantastic soufflé when offered.&lt;br /&gt;
&lt;br /&gt;
209. Never pull the lever.&lt;br /&gt;
&lt;br /&gt;
210. Pull the lever.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't kick the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5446</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5446"/>
		<updated>2020-09-26T00:15:36Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight [[Sigismund the Keg Golem|the Keg Golem]].&lt;br /&gt;
# Dungeons are like Onions&lt;br /&gt;
#* Or Parfait.&lt;br /&gt;
# Never not take the bait.&lt;br /&gt;
# There is nothing to be feared more than a smooth, empty dungeon hallway.&lt;br /&gt;
# Never mess with a centaur's beer if you want to live.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
72. Be Silent in the dungeon.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
209. Never pull the lever.&lt;br /&gt;
&lt;br /&gt;
210. Pull the lever.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't kick the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5445</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5445"/>
		<updated>2020-09-26T00:10:27Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight [[Sigismund the Keg Golem|the Keg Golem]].&lt;br /&gt;
# Dungeons are like Onions&lt;br /&gt;
#* Or Parfait.&lt;br /&gt;
# Never not take the bait.&lt;br /&gt;
# There is nothing to be feared more than a smooth, empty dungeon hallway.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
72. Be Silent in the dungeon.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
209. Never pull the lever.&lt;br /&gt;
&lt;br /&gt;
210. Pull the lever.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't kick the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5444</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5444"/>
		<updated>2020-09-25T23:29:55Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight [[Sigismund the Keg Golem|the Keg Golem]].&lt;br /&gt;
# Dungeons are like Onions&lt;br /&gt;
#* Or Parfait.&lt;br /&gt;
# Never not take the bait.&lt;br /&gt;
# There is nothing to be feared more than a smooth, empty dungeon hallway.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
72. Be Silent in the dungeon.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't kick the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5443</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5443"/>
		<updated>2020-09-25T23:17:18Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight [[Sigismund the Keg Golem|the Keg Golem]].&lt;br /&gt;
# Dungeons are like Onions&lt;br /&gt;
#* Or Parfait.&lt;br /&gt;
# Never not take the bait.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
72. Be Silent in the dungeon.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't kick the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5442</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5442"/>
		<updated>2020-09-25T23:09:47Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight [[Sigismund the Keg Golem|the Keg Golem]].&lt;br /&gt;
# Dungeons are like Onions&lt;br /&gt;
#* Or Parfait.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
72. Be Silent in the dungeon.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't kick the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5441</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5441"/>
		<updated>2020-09-25T23:08:43Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight [[Sigismund the Keg Golem|the Keg Golem]].&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
72. Be Silent in the dungeon.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't kick the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5440</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5440"/>
		<updated>2020-09-25T23:07:18Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight [[Sigismund the Keg Golem|the Keg Golem]]&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
72. Be Silent in the dungeon.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't kick the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5439</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5439"/>
		<updated>2020-09-25T23:06:55Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up [[The Legion of Llandos|The Legion]] before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight the Keg Golem&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
72. Be Silent in the dungeon.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't kick the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5437</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5437"/>
		<updated>2020-09-25T23:03:41Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up The Legion before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight the Keg Golem&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't kick the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5436</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5436"/>
		<updated>2020-09-25T23:02:20Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up The Legion before 10AM.&lt;br /&gt;
# Don't murder Willy or Nilly&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
# Don't fight the Keg Golem&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
27. Be Willing and Able.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't touch the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5434</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5434"/>
		<updated>2020-09-25T22:59:23Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up The Legion before 10AM.&lt;br /&gt;
# ??&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
#* Unless they annoy you.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't touch the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5433</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5433"/>
		<updated>2020-09-25T22:57:01Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up The Legion before 10AM.&lt;br /&gt;
# ??&lt;br /&gt;
# A contract is required to adventure.&lt;br /&gt;
# Don't split the party.&lt;br /&gt;
## Unless they annoy you.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't touch the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5432</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5432"/>
		<updated>2020-09-25T22:56:02Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Do not wake up The Legion before 10AM.&lt;br /&gt;
# 2. ??&lt;br /&gt;
# 3. A contract is required to adventure.&lt;br /&gt;
# 4. Don't split the party.&lt;br /&gt;
##  Unless they annoy you.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't touch the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5431</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5431"/>
		<updated>2020-09-25T22:53:27Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Do not wake up The Legion before 10AM.&lt;br /&gt;
&lt;br /&gt;
2. ??&lt;br /&gt;
&lt;br /&gt;
3. A contract is required to adventure.&lt;br /&gt;
&lt;br /&gt;
4. Don't split the party.&lt;br /&gt;
&lt;br /&gt;
4b. Unless they annoy you.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't touch the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5430</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5430"/>
		<updated>2020-09-25T22:48:44Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Do not wake up The Legion before 10AM.&lt;br /&gt;
&lt;br /&gt;
2. ??&lt;br /&gt;
&lt;br /&gt;
3. A contract is required to adventure.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
336. Don't touch the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5429</id>
		<title>Rules of Adventuring</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Rules_of_Adventuring&amp;diff=5429"/>
		<updated>2020-09-25T22:48:34Z</updated>

		<summary type="html">&lt;p&gt;Falben: Created page with &amp;quot;1. Do not wake up The Legion before 10AM. 2. ?? 3. A contract is required to adventure. ... 336. Don't touch the altar.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Do not wake up The Legion before 10AM.&lt;br /&gt;
2. ??&lt;br /&gt;
3. A contract is required to adventure.&lt;br /&gt;
...&lt;br /&gt;
336. Don't touch the altar.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Ketten_Islands&amp;diff=5382</id>
		<title>Ketten Islands</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Ketten_Islands&amp;diff=5382"/>
		<updated>2020-09-11T18:03:12Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ketten Islands Map.png|250px|thumb|right|Map of the Ketten Islands as known by [[Treasure Hunters of Jesenreth Campaign|the Treasure Hunters of Jesenreth]]]]&lt;br /&gt;
[[File:Ketten Islands Flag.jpg|250px|thumb|right|[[Flag of the Ketten Islands]]|link=Flag of the Ketten Islands]]&lt;br /&gt;
A very long chain of hundreds of islands which crosses form the southern into the northern hemisphere not far from [[Marbindor]], home to a advanced [[human]] nation famous for its shipbuilding, skilled sailors, and crafty merchants. Its capital city is [[Sablos]], and the nation is also known for its fine wine, spicy oranges, and efforts to combat piracy, a constant problem in the southern seas.&lt;br /&gt;
&lt;br /&gt;
The first and most populated islands, from north to south, are [[Sablos Island]], [[Tesbos]], [[Schios]], [[Kefalon]], [[Zaxos]], [[Kythira]], [[Leftkada]], [[Tyca]], and [[The Kybridies]]. Immediately beyond The Kybridies is [[Kalamae]].&lt;br /&gt;
&lt;br /&gt;
Islands south of this are largely rural and agricultural, or wilderness, such as [[Rytaeus]], though some are inhabited and several have military installations.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Flag_of_the_Ketten_Islands&amp;diff=5381</id>
		<title>Flag of the Ketten Islands</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Flag_of_the_Ketten_Islands&amp;diff=5381"/>
		<updated>2020-09-11T17:24:13Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ketten Islands Flag.jpg|thumb|right]]&lt;br /&gt;
The '''Flag of the [[Ketten Islands]]''' consists of three background colors representing the sky, the sea, and the sand superimposed with a monochrome map of The Ketten Islands themselves. The border of the sky and the sea represents the equator of [[Jesenreth (Planet)|Jesenreth]].&lt;br /&gt;
&lt;br /&gt;
Merchant ships who fly the flag are likely to receive special preference by the [[Ketten Royal Navy]]. As a signal of distress, ships may fly the flag &amp;quot;Sand Over Sky&amp;quot; (SOS).&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Flag_of_the_Ketten_Islands&amp;diff=5380</id>
		<title>Flag of the Ketten Islands</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Flag_of_the_Ketten_Islands&amp;diff=5380"/>
		<updated>2020-09-11T17:23:45Z</updated>

		<summary type="html">&lt;p&gt;Falben: Created page with &amp;quot;right The '''Flag of the Ketten Islands''' consists of three background colors representing the sky, the sea, and the sand superimpo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ketten Islands Flag.jpg|thumb|right]]&lt;br /&gt;
The '''Flag of the [[Ketten Islands]]''' consists of three background colors representing the sky, the sea, and the sand superimposed with a monochrome map of The Ketten Islands themselves. The border of the sky and the sea represents the equator of [[Jesenreth (Planet)|Jesenreth]].&lt;br /&gt;
&lt;br /&gt;
Merchant ships who fly the flag are likely to receive special preference by the [[Ketten Royal Navy]]. As a signal of distress, ships may fly the flag &amp;quot;sand over sky&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Tipsy%27s_Tiny_Tavern&amp;diff=5322</id>
		<title>Tipsy's Tiny Tavern</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Tipsy%27s_Tiny_Tavern&amp;diff=5322"/>
		<updated>2020-09-05T00:57:15Z</updated>

		<summary type="html">&lt;p&gt;Falben: Created page with &amp;quot;Tavern&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tavern&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Ketten_Islands&amp;diff=5321</id>
		<title>Ketten Islands</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Ketten_Islands&amp;diff=5321"/>
		<updated>2020-09-05T00:39:20Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ketten Islands Map.png|250px|thumb|right|Map of the Ketten Islands as known by [[Treasure Hunters of Jesenreth Campaign|the Treasure Hunters of Jesenreth]]]]&lt;br /&gt;
[[File:Ketten Islands Flag.jpg|250px|thumb|right|Flag of the Ketten Islands]]&lt;br /&gt;
A very long chain of hundreds of islands which crosses form the southern into the northern hemisphere not far from [[Marbindor]], home to a advanced [[human]] nation famous for its shipbuilding, skilled sailors, and crafty merchants. Its capital city is [[Sablos]], and the nation is also known for its fine wine, spicy oranges, and efforts to combat piracy, a constant problem in the southern seas.&lt;br /&gt;
&lt;br /&gt;
The first and most populated islands, from north to south, are [[Sablos Island]], [[Tesbos]], [[Schios]], [[Kefalon]], [[Zaxos]], [[Kythira]], [[Leftkada]], [[Tyca]], and [[The Kybridies]]. Immediately beyond The Kybridies is [[Kalamae]].&lt;br /&gt;
&lt;br /&gt;
Islands south of this are largely rural and agricultural, or wilderness, such as [[Rytaeus]], though some are inhabited and several have military installations.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=File:Ketten_Islands_Flag.jpg&amp;diff=5320</id>
		<title>File:Ketten Islands Flag.jpg</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=File:Ketten_Islands_Flag.jpg&amp;diff=5320"/>
		<updated>2020-09-05T00:23:19Z</updated>

		<summary type="html">&lt;p&gt;Falben: Falben uploaded a new version of File:Ketten Islands Flag.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=File:Ketten_Islands_Flag.jpg&amp;diff=5319</id>
		<title>File:Ketten Islands Flag.jpg</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=File:Ketten_Islands_Flag.jpg&amp;diff=5319"/>
		<updated>2020-09-05T00:16:51Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Lutran&amp;diff=5318</id>
		<title>Lutran</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Lutran&amp;diff=5318"/>
		<updated>2020-09-04T22:12:44Z</updated>

		<summary type="html">&lt;p&gt;Falben: TOC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lutran.png|thumb|right]]&lt;br /&gt;
Beyond the central range of the [[Mountains of Hennefor]], before the [[Bay of Pnal]], lies the [[elf|elven]] city state of Lutran.  With 40,000 inhabitants, mostly high elven, it is one of the major centers of learning, literacy, and bookmaking on the planet, and is also known for its rich literary tradition and called the City of Poets. &lt;br /&gt;
&lt;br /&gt;
There are three universities available to those who can afford them, and many bookbinders and booksellers. Additionally, a school of wizardry, not affiliated with the Citadel, is in Lutran. The city is ruled by an noble-elected official called the Master of the City, who is currently [[Gedor Leren]].&lt;br /&gt;
&lt;br /&gt;
{{tocleft}}&lt;br /&gt;
== Teleimon's Armor and Shields ==&lt;br /&gt;
Graceful gray stone building, workshop and store of armorer [[Teleimon Anuran]]. All manner of armor and shields can be bought here, all naturally in [[elf|elven]] style and worksmanship, including pieces made with mithral and adamantine. In Falls Farthing.&lt;br /&gt;
&lt;br /&gt;
== Lyceum of Luilan ==&lt;br /&gt;
A several acre campus of stone spires connected by walkways, and home to the largest university on [[Jesenreth (Planet)|Jesenreth]], with 5000 students and 100 faculty, who teach every known area of knowledge. In the West Scholar's Ward. &lt;br /&gt;
&lt;br /&gt;
== Baeah's Books ==&lt;br /&gt;
A white stone dome, store of bookbinder and seller [[Baeah Kehthelune]]. Copies, binds, and sells all manner of books, including the magical. Faces the central market. &lt;br /&gt;
&lt;br /&gt;
== Syndecol Industries Store 031 ==&lt;br /&gt;
Long metal building that houses the local store of [[Syndecol Industries]], which sells versions of the same goods as surrounding merchants, usually at lower prices than they can. &lt;br /&gt;
&lt;br /&gt;
== The Hall of Poets ==&lt;br /&gt;
A tall, long, partially open polished wood building similar to a cathedral, where the poets and bards of the city put on their readings and performances. Some performance is always happening, at any hour, and usually several. In Brightcoin Village.&lt;br /&gt;
&lt;br /&gt;
== The Master's Palace ==&lt;br /&gt;
Gargantuan, ornate building home to city authorities including the Master of the City. In the Castle Ward.&lt;br /&gt;
&lt;br /&gt;
== Hochwatz School of Wizardry ==&lt;br /&gt;
A very tall stone tower, containing a school which trains wizards and sorcerers. The only way in is by some form of teleportation. The headmaster is [[Albinus Dumleldon]]. In Brightwall Ward.&lt;br /&gt;
&lt;br /&gt;
== House of Drinks ==&lt;br /&gt;
Tall, airy wood building, serving a large menu of wines, meads, and ciders, owned by [[Yurial Faenmae]].&lt;br /&gt;
&lt;br /&gt;
== Thosisil's House of Hospitality ==&lt;br /&gt;
Tall, elaborately carved wooden tower, an inn with dozens of elegant but expensive rooms. The innkeeper is [[Alusia Laekoe]]. &lt;br /&gt;
&lt;br /&gt;
==Tower of Blades==&lt;br /&gt;
Stone tower that serves as the meeting place and offices of [[Six Blades and a Wizard]]. In Falls Farthing.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=The_Dark_Lady&amp;diff=5317</id>
		<title>The Dark Lady</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=The_Dark_Lady&amp;diff=5317"/>
		<updated>2020-09-04T21:56:18Z</updated>

		<summary type="html">&lt;p&gt;Falben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dark Lady is a Pirate Galleon.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Dimensions:''' || 125ft x 25ft&lt;br /&gt;
|-&lt;br /&gt;
| '''Crew:''' || 20&lt;br /&gt;
|-&lt;br /&gt;
| '''Passengers:''' || 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Cargo Capacity:''' || 75 Tons&lt;br /&gt;
|-&lt;br /&gt;
| '''Travel Pace:''' || 6kt&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Immunities:''' || Poison, Psychic&lt;br /&gt;
|-&lt;br /&gt;
| '''Condition Immunities:''' || Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious&lt;br /&gt;
|-&lt;br /&gt;
| '''Actions:''' || On its turn, the ship can take 3 actions, choosing from the options below. It can take only 2 actions if it has fewer than twenty crew and only 1 action if it has fewer than ten. It can't take these actions if it has fewer than three crew.&lt;br /&gt;
&lt;br /&gt;
'''Fire Ballistas:''' (12x, martial ranged, AC 13, HP 30, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage). The ship can fire its ballista. There are 19 ballista bolts on ship &lt;br /&gt;
&lt;br /&gt;
'''Move:''' The ship can use its helm to move with its sails.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hull AC:''' || 16&lt;br /&gt;
|-&lt;br /&gt;
| '''Hull Damage Threshold:''' || 15&lt;br /&gt;
|-&lt;br /&gt;
| '''Hull HP:''' || 250&lt;br /&gt;
|-&lt;br /&gt;
| '''Control:''' || '''Helm''' (AC 18, HP 50). Move up to the speed of one of the ship's sails, with one 90-degree turn. If the helm is destroyed, the ship can't turn.&lt;br /&gt;
|-&lt;br /&gt;
| '''Movement:''' || '''Sails''' (AC 13, HP: 100, -5 speed for 25 damage taken; '''Speed''': 55ft., 20 ft. while sailing into the wind, 65 while sailing with the wind.&lt;br /&gt;
|-&lt;br /&gt;
| '''Ship Features:''' || Forecastle, Quarterdeck (wheel), Main Deck, Lower Deck, Cargo Deck, Main&lt;br /&gt;
Deck has Captain’s Quarters (empty), Lower Deck has two officer’s cabins (empty, expect for&lt;br /&gt;
treasure), and a crew sleeping area for hammocks, now missing, storage cabinets and foot&lt;br /&gt;
lockers (empty), galley (empty), hold and armory (Cargo deck, empty), and a guest cabin (Lower&lt;br /&gt;
Deck, empty).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=The_Dark_Lady&amp;diff=5316</id>
		<title>The Dark Lady</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=The_Dark_Lady&amp;diff=5316"/>
		<updated>2020-09-04T21:46:22Z</updated>

		<summary type="html">&lt;p&gt;Falben: Created page with &amp;quot;The Dark Lady is a Pirate Galleon. {| class=&amp;quot;wikitable&amp;quot; |- | '''Dimensions:''' || 125ft x 25ft |- | '''Crew:''' || 20 |- | '''Passengers:''' || 10 |- | '''Cargo Capacity:''' |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dark Lady is a Pirate Galleon.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Dimensions:''' || 125ft x 25ft&lt;br /&gt;
|-&lt;br /&gt;
| '''Crew:''' || 20&lt;br /&gt;
|-&lt;br /&gt;
| '''Passengers:''' || 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Cargo Capacity:''' || 75 Tons&lt;br /&gt;
|-&lt;br /&gt;
| '''Travel Pace:''' || 6kt&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Immunities:''' || Poison, Psychic&lt;br /&gt;
|-&lt;br /&gt;
| '''Condition Immunities:''' || Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=The_Wrinkled_Sail&amp;diff=4894</id>
		<title>The Wrinkled Sail</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=The_Wrinkled_Sail&amp;diff=4894"/>
		<updated>2020-05-29T21:47:19Z</updated>

		<summary type="html">&lt;p&gt;Falben: Created page with &amp;quot;Dive bar in the dock district of Sablos. Has about 8 tables and a fairly large bar. Made of brick.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dive bar in the dock district of [[Sablos]]. Has about 8 tables and a fairly large bar. Made of brick.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=The_Lame_Harbour_Pub&amp;diff=4700</id>
		<title>The Lame Harbour Pub</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=The_Lame_Harbour_Pub&amp;diff=4700"/>
		<updated>2020-04-03T23:28:55Z</updated>

		<summary type="html">&lt;p&gt;Falben: Created page with &amp;quot;A small, crowded dive bar in Numia. Famous for the cheapest beer in the dock ward. 2 beers for 1c. Rumor has it that the bar started as a money laundering scheme and turne...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A small, crowded dive bar in [[Numia]]. Famous for the cheapest beer in the dock ward. 2 beers for 1c. Rumor has it that the bar started as a money laundering scheme and turned out to be more profitable than being a criminal for its owner.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
	<entry>
		<id>https://farwalker.wiki/index.php?title=Evensell&amp;diff=4533</id>
		<title>Evensell</title>
		<link rel="alternate" type="text/html" href="https://farwalker.wiki/index.php?title=Evensell&amp;diff=4533"/>
		<updated>2020-03-15T00:37:23Z</updated>

		<summary type="html">&lt;p&gt;Falben: /* Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__[[File:Evensell.png|thumb|right]]&lt;br /&gt;
Largest city of the [[Confederation of Uth]] and the seat of its [[Confederation Congress|Congress]] and headquarters of its military. Located in the center of the [[Plains of Uth|plains]], the city has 30,000 inhabitants. &lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
==The Crossed Blades==&lt;br /&gt;
A large stone and wood tavern, said to be built on the site of a former to-the-death fighting arena, it stages carefully-regulated, not to-the-death combats for the amusement (and betting) of it patrons in its central pit. The owner and head barkeep is [[Larwen Hestell]]. In the Archsword Ward. &lt;br /&gt;
==Sarim's Studio==&lt;br /&gt;
A single story wood building with large windows, studio of [[aasimar|aasimar]] painter [[Sarim Mellei]]. She is known for imbuing her paintings with magic which makes the image move and even talk. These paintings command very high prices. In the Scholar's Borough. &lt;br /&gt;
==Elyn's Tower==&lt;br /&gt;
Home and workshop of illusionist [[wizard|wizard]] [[Elyn Hastur]]. A three-story stone building, it is known to appear in different parts of the city and be much larger on the inside. Usually in the Unicorn's Ward.&lt;br /&gt;
==Fembel's Fine Goods==&lt;br /&gt;
A large, two-story wood building, place of business of [[Fembel Warrock]], a [[dwarf|dwarven]] merchant whose shop sells ''everything'', from food to farm equipment to explorers' tools. In the Coin District. &lt;br /&gt;
== Syndecol Industries Store 011 ==&lt;br /&gt;
Long metal building that houses the local store of [[Syndecol Industries]], which sells versions of the same goods as surrounding merchants, usually at lower prices than they can. &lt;br /&gt;
==Cathedral of Hephemia==&lt;br /&gt;
Huge, ornately decorated, soaring, airy building of white marble, with round windows and flying buttresses, the main church of the [[hephemia|goddess of knowledge, language, and light]] in the Confederation. The Head Priest is [[Vergen Dalbor]], assisted by many priests and clerics, who are well-known for running charities for the poor and orphanages. The church holds services every morning and noon. In the Servant's District. &lt;br /&gt;
==Birdsong Alley==&lt;br /&gt;
An alley between buildings, a butcher's shop and a bookbindery. Though no birds are ever seen, it is usually filled with beautiful birdsong, and not even the best scholars and sages can say why. In the Lion's Village. &lt;br /&gt;
==The Broken Spear==&lt;br /&gt;
A middle-quality inn, most known for an enchantment on its walls which prevents conversations inside its rooms from being overheard, even by magic. The innkeeper is retired [[wizard|wizard]] [[adventurer]] [[Horgin Bekbal]]. In Heath Borough. &lt;br /&gt;
==Congress Hall==&lt;br /&gt;
Long, tall, wood and stone building, meeting place of the [[Confederation Congress]]. Containing the Meeting Chamber and many offices, the building sets on a large, gardened estate behind a guarded wall. In the Greater Greatpool District.&lt;br /&gt;
==City Watch Headquarters and Confederation Central Court Building==&lt;br /&gt;
Massive three-story stone building behind a tall iron fence. The Evensell City Watch operates from here, and the Central Court tries its cases here. In Court Village.&lt;br /&gt;
==Mayor's House==&lt;br /&gt;
Large, two-story wood house, home and office of the city's Lord Mayor, [[Durrel Fondam]].&lt;br /&gt;
==The Wolves' Den==&lt;br /&gt;
Large two story wood and stone building that serves as the headquarters of the [[The Wolves of Poheath]]. In the Archsword Ward.&lt;br /&gt;
==The Upturned Rake==&lt;br /&gt;
Dive bar in the coin district.&lt;/div&gt;</summary>
		<author><name>Falben</name></author>
		
	</entry>
</feed>