Difference between revisions of "Syndecol Agent"
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'''Tool Proficiencies''': Choose one from tinker’s tools, thieves’ tools, or disguise kit | '''Tool Proficiencies''': Choose one from tinker’s tools, thieves’ tools, or disguise kit | ||
− | '''Languages''': [[Common Tongue]], [[Syndeca]], and one of your choice | + | '''Languages''': [[Common Tongue (Jesenreth)|Common Tongue]], [[Syndeca]], and one of your choice |
'''Equipment''': The tool set you are proficient in, a backpack, a set of common clothes, a set of fine clothes, a grappling hook launcher, an electric torch, a magnetic Syndecol Industries ID badge, and a metal wallet containing 10 gp. | '''Equipment''': The tool set you are proficient in, a backpack, a set of common clothes, a set of fine clothes, a grappling hook launcher, an electric torch, a magnetic Syndecol Industries ID badge, and a metal wallet containing 10 gp. |
Latest revision as of 23:45, 20 January 2020
You are or have been a field agent for Syndecol Industries, working in their acquisition, intelligence gathering, or sabotage activities.
Skill Proficiencies: Athletics, Investigation
Tool Proficiencies: Choose one from tinker’s tools, thieves’ tools, or disguise kit
Languages: Common Tongue, Syndeca, and one of your choice
Equipment: The tool set you are proficient in, a backpack, a set of common clothes, a set of fine clothes, a grappling hook launcher, an electric torch, a magnetic Syndecol Industries ID badge, and a metal wallet containing 10 gp.
Feature: Company Connections
You know people in the company who are favorably disposed towards you/assigned to be your handler, or you had enough of a reputation that they’ve heard of you. You can go into any Syndecol Industries store, storage facility, or research center, flash your badge, and expect short term shelter or help, within reason, such as low-secret information or the loan of some company technology. But abusing these privileges is very unprofitable, so be careful to pay your debts, syndec.