Difference between revisions of "Conflicts of Jesenreth"

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'''Pirates v.s. Civilized Nations'''
 
'''Pirates v.s. Civilized Nations'''
  
On the broad face of the seas of Jesenreth there are a couple hundred sailing ships known to engage at least occasionally in piracy. These range from a handful of thugs in glorified dingies, to privateers, working covertly for nations, to large and well-coordinated organized criminal fleets with self-anointed Pirate Lords and Ladies. Most pirate attacks are one of opportunity and afflict the unprepared, unwise, and lost, with no more than two ships attacks, and many pirates simply want to smash and grab as much as they can and flee before naval ships show up. Rarely do pirates risk too much rape and murder, because the then become target for systematic hunting, particularly by the [[Ketten Royal Navy]], whose merchant fleet is commonly targeted by pirates, though all national navies engage in pirate defense. The penalty for piracy is death in most jurisdictions, often public beheading. Pirates are known to have hideouts in remote locations such as small islands and [[The Sunken Land]]. See the [[Ocean of Nimran]] article for a description of some of the most notorious pirates. Sometimes, pirates will war with Ravagers, who make no distinction between them and normal shipping.   
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On the broad face of the seas of Jesenreth there are a couple hundred sailing ships known to engage at least occasionally in piracy. These range from a handful of thugs in glorified dingies, to privateers, working covertly for nations, to large and well-coordinated organized criminal fleets with self-anointed Pirate Lords and Ladies. Most pirate attacks are ones of opportunity and afflict the unprepared, unwise, and lost, with no more than two ships attacking, and many pirates simply want to smash and grab as much as they can and flee before naval ships show up. Rarely do pirates risk too much rape and murder, because they then become targets for systematic hunting, particularly by the [[Ketten Royal Navy]], whose merchant fleet is commonly targeted by pirates, though all national navies engage in pirate defense. The penalty for piracy is death in most jurisdictions, often public beheading. Pirates are known to have hideouts in remote locations such as small islands and [[The Sunken Land]]. See the [[Ocean of Nimran]] article for a description of some of the most notorious pirates. Sometimes, pirates will war with Ravagers, who make no distinction between them and normal shipping.   
  
 
'''Greta/Gretell Cold War'''
 
'''Greta/Gretell Cold War'''

Revision as of 14:48, 24 January 2020

Currently there are no large-scale wars on the planet, though it has been riven by many such in the past, and there are several small-to-medium scale conflicts raging, and some which could break out at any time. These include:

Gnoll Ravagers v.s. Civilized Nations

Leaving Skusk in barely seaworthy barges and following the northerly currents to plunder, pillage, and murder in the shipping lanes and territories of the countries of the north is a cornerstone of what passes for culture among the Gnoll, and thus has been going on for many hundreds of years. The civilized nations has adapted somewhat to its occurrence: naval ships and armed merchants expect and ready for gnolls raids, and most of the time they cause minimal death and damage. Several times military expeditions have mounted to destroy the gnoll ability and will to go raiding, but short of wiping all of them out, which no one has been willing to do, they always build back and come again. Ravagers, as these raiding parties are called, usually come in one or two barges, each holding between 20 and 40 gnolls, who attack savagely and give no quarter, but have little strategy and almost never advanced arms, like cannon, or magic. Those who fall to knows can expect a swift and brutal death, although prisoner/slave taking has happened. Raids are successful just often enough to keep the gnolls in food and equipment.

Pirates v.s. Civilized Nations

On the broad face of the seas of Jesenreth there are a couple hundred sailing ships known to engage at least occasionally in piracy. These range from a handful of thugs in glorified dingies, to privateers, working covertly for nations, to large and well-coordinated organized criminal fleets with self-anointed Pirate Lords and Ladies. Most pirate attacks are ones of opportunity and afflict the unprepared, unwise, and lost, with no more than two ships attacking, and many pirates simply want to smash and grab as much as they can and flee before naval ships show up. Rarely do pirates risk too much rape and murder, because they then become targets for systematic hunting, particularly by the Ketten Royal Navy, whose merchant fleet is commonly targeted by pirates, though all national navies engage in pirate defense. The penalty for piracy is death in most jurisdictions, often public beheading. Pirates are known to have hideouts in remote locations such as small islands and The Sunken Land. See the Ocean of Nimran article for a description of some of the most notorious pirates. Sometimes, pirates will war with Ravagers, who make no distinction between them and normal shipping.

Greta/Gretell Cold War

Thulok Karn v.s Seven Tribes

Thulok Karn v.s. Yar Kanti Islands

The Citadel of High Magic/Syndecol Industries Cold War

Qruk v.s. Ratfolk

Thoilesian Expansionism