Difference between revisions of "Spelljamming"
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Spelljammer Travel Times in [[Jesenreth (Crystal Sphere)]]: | Spelljammer Travel Times in [[Jesenreth (Crystal Sphere)]]: | ||
− | [[Aflos]] to [[ | + | [[Aflos]] to [[Groajan]]: 10 hours; |
− | [[ | + | Groajan to [[Jesenreth (Crystal Sphere)]]: 23 hours; |
Jesenreth to [[Bekel]]: 1 day, 12 hours; | Jesenreth to [[Bekel]]: 1 day, 12 hours; | ||
Bekel to [[Fythia]]: 3 days, 8 hours; | Bekel to [[Fythia]]: 3 days, 8 hours; |
Revision as of 20:29, 12 February 2020
The process of converting magical energy into motive force by means of magic items called helms, and using the same to propel ships through Wildspace and the Phlogiston. Spelljamming ships are common in the Jesenreth Sphere, and several organizations on the planet or its moon own and use spelljammers. Moving in a straight line in Wildspace, a Spelljamming vessel moves at 100 million miles a day. In a planetary atmosphere, a Spelljamming vessel can achieve speeds in excess of Mach 1.
Spelljammer Travel Times in Jesenreth (Crystal Sphere):
Aflos to Groajan: 10 hours; Groajan to Jesenreth (Crystal Sphere): 23 hours; Jesenreth to Bekel: 1 day, 12 hours; Bekel to Fythia: 3 days, 8 hours; Fythia to Cuam-ran-jebos: 5 days; Cuam-ran-jebos to Loreelei: 8 days; Loreelei to Ottrude: 4 days; Ottrude to Eberhild: 2 days; Eberhild to Margor: 6 days; Margor to Emmith: 3 days; Jesenreth to Emmith: 4.5 weeks; Jesenreth to Crystal Sphere: 9 weeks