Difference between revisions of "Rules of Adventuring"

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5367. If they're prone, you have disadvantage. Don't ask what disadvantage is.
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5367. If they're prone, you have disadvantage.<br>
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5368. Don't ask what disadvantage is.

Revision as of 01:32, 26 September 2020

  1. Do not wake up The Legion before 10AM.
  2. Don't murder Willy or Nilly
  3. A contract is required to adventure.
  4. Don't split the party.
    • Unless they annoy you.
  5. Don't fight the Keg Golem.
  6. Dungeons are like Onions
    • Or Parfait.
  7. Never not take the bait.
  8. There is nothing to be feared more than a smooth, empty dungeon hallway.
  9. Never mess with a centaur's beer if you want to live.
  10. Don't get greedy.
  11. You don't stop fighting until the enemy is dead.

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27. Be Willing and Able.

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72. Be Silent in the dungeon.

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132. Always eat the awesomely fantastic soufflé when offered.

209. Never pull the lever.

210. Pull the lever.

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336. Don't kick the altar.

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5367. If they're prone, you have disadvantage.
5368. Don't ask what disadvantage is.