Difference between revisions of "Bore machine"

 
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''Huge Construct, unaligned
 
''Huge Construct, unaligned
 
''
 
''
 +
 
Armor Class: 18<br>
 
Armor Class: 18<br>
Hull Points: 60<br>
+
Hit Points: 120<br>
Damage Threshold: 6<br>
+
Speed: 25 ft., 120 ft. (burrowing)<br>
 +
 
 +
STR: 20 (+5)<br>
 +
DEX: 10 (+0)<br>
 +
CON: 18 (+4)<br>
 +
INT: 0<br>
 +
WIS: 0<br>
 +
CHA: 0<br>
 +
 
 +
'''Damage Immunities''': Poison, Psychic<br>
 +
'''Damage Resistances''': Non-magical bludgeoning<br>
 +
'''Condition Immunities''': Blinded, Charmed, Deafened, Exhaustion, Frightened,<br> Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious<br>
 +
 
 +
'''Senses''': Blindsight 300 ft. (sonar), windows front, right and left provide Darkvision 120 ft.<br>
 +
'''Crew''': 1/6<br>
 +
'''Cargo Capacity''': 1 ton<br>
 +
 
 +
'''Immutable Form''': The machine is immune to any spell or effect that would alter its form.<br>
 +
 
 +
'''Armament''': None, but drill can be used to make a ''Martial Melee Attack'', 10ft, one target, 6d10 piercing damage<br>
 +
 
 +
'''Storage Lockers''': 3, containing rations, clothing, armor, auto-loading pistols, electro-rapiers<br>
 +
 
 +
'''Power Source''': Lightning Cube (70% power remaining)<br>

Latest revision as of 15:16, 10 January 2021

Huge Construct, unaligned

Armor Class: 18
Hit Points: 120
Speed: 25 ft., 120 ft. (burrowing)

STR: 20 (+5)
DEX: 10 (+0)
CON: 18 (+4)
INT: 0
WIS: 0
CHA: 0

Damage Immunities: Poison, Psychic
Damage Resistances: Non-magical bludgeoning
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened,
Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious

Senses: Blindsight 300 ft. (sonar), windows front, right and left provide Darkvision 120 ft.
Crew: 1/6
Cargo Capacity: 1 ton

Immutable Form: The machine is immune to any spell or effect that would alter its form.

Armament: None, but drill can be used to make a Martial Melee Attack, 10ft, one target, 6d10 piercing damage

Storage Lockers: 3, containing rations, clothing, armor, auto-loading pistols, electro-rapiers

Power Source: Lightning Cube (70% power remaining)