Difference between revisions of "Adriel Venya"

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{{Character
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__NOTOC__{{Character
 
|CharacterName={{PAGENAME}}
 
|CharacterName={{PAGENAME}}
 
|SizeClass=Medium
 
|SizeClass=Medium
|Type=Aasimar
+
|Type=[[Aasimar]]
 
|Alignment=Lawful Good
 
|Alignment=Lawful Good
 
|AvatarName=Adriel Venya.jpg
 
|AvatarName=Adriel Venya.jpg
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|Background=Acolyte
 
|Background=Acolyte
 
|Gender=Female
 
|Gender=Female
 +
|Age=20
 +
|Height=5'10
 +
|Weight=145lbs.
 
|ChallengeRating=
 
|ChallengeRating=
 
|ArmorClass=16
 
|ArmorClass=16
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Born in [[Daflos]] at the [[Temple of Righteous Light]] to two clerics of the temple, Adriel was literally born and raised in the faith of [[Hephemia]], and accepted it enthusiastically, being a very serious and devout child. She breezed through her religion classes, clerical training, and combat skills programs, impressing everyone who saw her with her purity, goodness, and radiant beauty.   
 
Born in [[Daflos]] at the [[Temple of Righteous Light]] to two clerics of the temple, Adriel was literally born and raised in the faith of [[Hephemia]], and accepted it enthusiastically, being a very serious and devout child. She breezed through her religion classes, clerical training, and combat skills programs, impressing everyone who saw her with her purity, goodness, and radiant beauty.   
  
Then, at age 15, and perhaps predictably, she fell. Fell in love and lust with an older tiefling man named [[Skavors Drakken]], a very handsome merchant visiting from [[Fraib Smaria]]. They had a whirlwind romance and a passionate physical relationship, to the great disdain of her parents and the whole temple. Adriel was on the verge of running away with him forever and forsaking the faith of the Lady of Light, when she discovered among Drakken's papers evidence that he was involved in the slave trade, though he had firmly denied it. Shocked to her core, she turned her lover in to the authorities and returned tearfully to her temple, where she was accepted with rejoicing and forgiveness.
+
Then, at age 15, and perhaps predictably, she fell. Fell in love and lust with an older [[tiefling]] man named [[Skavors Drakken]], a very handsome merchant visiting from [[Fraib Smaria]]. They had a whirlwind romance and a passionate physical relationship, to the great disdain of her parents and the whole temple. Adriel was on the verge of running away with him forever and forsaking the faith of the Lady of Light, when she discovered among Drakken's papers evidence that he was involved in the slave trade, though he had firmly denied it. Shocked to her core, she turned her lover in to the authorities and returned tearfully to her temple, where she was accepted with rejoicing and forgiveness.
  
 
Since then Adriel's commitment to her faith and will to redeem herself has never been stronger. Recently she took the vows of a traveling cleric in order to spread the light of her Lady all over the world. Very devout and very religious, she tends to see everything in terms of her faith, right and wrong, good and evil. She's not great at perceiving moral gray areas; she tried it once and got burned. This can lead to her being close-minded and judgmental. On the other hand, she is genuinely pure-hearted and forgiving.
 
Since then Adriel's commitment to her faith and will to redeem herself has never been stronger. Recently she took the vows of a traveling cleric in order to spread the light of her Lady all over the world. Very devout and very religious, she tends to see everything in terms of her faith, right and wrong, good and evil. She's not great at perceiving moral gray areas; she tried it once and got burned. This can lead to her being close-minded and judgmental. On the other hand, she is genuinely pure-hearted and forgiving.
  
 
Adriel is a tall, shapely, and very beautiful woman with pale skin, blonde hair, and jade eyes, clad in the armor and vestments of her order and wielding the favored weapon of her goddess, the mace.
 
Adriel is a tall, shapely, and very beautiful woman with pale skin, blonde hair, and jade eyes, clad in the armor and vestments of her order and wielding the favored weapon of her goddess, the mace.
 
+
== Skills ==
 
+
'''Armor:''' light armor, medium armor, shields<br>
<br clear=all />
+
'''Weapons:''' simple weapons<br>
----
+
'''Tools:''' none<br>
OLD BELOW
+
'''Saving Throws:''' Wisdom, Charisma<br>
----
+
'''Skills:''' Insight, Medicine, Persuasion, Religion<br>
 
+
'''Languages:''' Common Tongue, Dwarvish, Celestial, Infernal<br>
 
+
+0 Acrobatics (Dex)<br>
 
+
+3 Animal Handling (Wis)<br>
 
+
+0 Arcana (Int)<br>
ARMOR CLASS: __16 (Scale mail and shield)__\\
+
+1 Athletics (Str)<br>
Initiative: __+0__\\
+
+2 Deception (Cha)<br>
Speed: __30ft.__\\
+
+0 History (Int)<br>
Proficiency Bonus: __+2__\\
+
+5 Insight (Wis) *<br>
 
+
+2 Intimidation (Cha)<br>
Hit Points: __10__\\
+
+0 Investigation (Int)<br>
 
+
+5 Medicine (Wis) *<br>
== Weapon and Unarmed Attacks ==
+
+0 Nature (Int)<br>
 
+
+3 Perception (Wis)<br>
 
+
+2 Performance (Cha)<br>
'''Basic Attack'''. One target per Attack action.\\
+
+4 Persuasion (Cha) *<br>
'''Mace'''. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d6+1+1d4 bludgeoning damage (using her god's Favored Weapon)\\
+
+2 Religion (Int) *<br>
'''Light Crossbow'''. Ranged Weapon Attack: +2 to hit. Hit: 1d8+0 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)\\
+
+0 Sleight of Hand (Dex)<br>
 
+
+0 Stealth (Dex) (Disadv.)<br>
== Magic and Special Attacks ==
+
+3 Survival (Wis)<br>
 
+
<nowiki>*</nowiki> Prof. bonus added
'''Sacred Flame Cantrip'''. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 13 Dexterity saving throw or takes 1d8 radiant damage. (No damage if made save.)\\
 
 
 
 
== Saving Throws ==
 
== Saving Throws ==
 +
+1 Strength Saves<br>
 +
+0 Dexterity Saves<br>
 +
+2 Constitution Saves<br>
 +
+0 Intelligence Saves<br>
 +
+5 Wisdom Saves *<br>
 +
+4 Charisma Saves *<br>
 +
<nowiki>*</nowiki> Prof. bonus added
 +
== Traits ==
 +
Darkvision: 60 feet<br>
 +
Celestial Resistance: Necrotic, Radiant<br>
 +
Celestial Legacy (Wisdom-based; Light cantrip)<br>
 +
Ritual Casting<br>
 +
Warding Flare (3 uses betw. long rests)
 +
== Actions ==
 +
'''Basic Attack:''' One target per Attack action.<br>
 +
'''Mace:''' Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d6+1+1d4 bludgeoning damage (using her god's Favored Weapon)<br>
 +
'''Light Crossbow:''' Ranged Weapon Attack: +2 to hit. Hit: 1d8+0 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)<br>
 +
'''Sacred Flame Cantrip:''' Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 13 Dexterity saving throw or takes 1d8 radiant damage. (No damage if made save.)
  
 +
== Equipment ==
 +
'''Carried Gear:''' scale mail (AC 14), shield (AC +2), mace, set of common clothes, holy symbol: amulet, prayer book, 5 sticks of incense, vestments<br>
 +
'''Lifting and Carrying:''' 195 lbs. max. carrying capacity; 390 lbs. pushing or dragging (speed -5 ft.); 390 lbs. max. lift.
 +
Coins & Gems: 14 gold pieces (gp)
  
+1 Strength Saves<br />
+
[[Category:NPC]]
+0 Dexterity Saves<br />
 
+2 Constitution Saves<br />
 
+0 Intelligence Saves<br />
 
+5 Wisdom Saves *\\
 
+4 Charisma Saves *\\
 
* Prof. bonus added\\
 
 
 
== Skills ==
 
 
 
 
 
+0  Acrobatics (Dex)\\
 
+3  Animal Handling (Wis)\\
 
+0  Arcana (Int)\\
 
+1  Athletics (Str)\\
 
+2  Deception (Cha)\\
 
+0  History (Int)\\
 
+5  Insight (Wis) *\\
 
+2  Intimidation (Cha)\\
 
+0  Investigation (Int)\\
 
+5  Medicine (Wis) *\\
 
+0  Nature (Int)\\
 
+3  Perception (Wis)\\
 
+2  Performance (Cha)\\
 
+4  Persuasion (Cha) *\\
 
+2  Religion (Int) *\\
 
+0  Sleight of Hand (Dex)\\
 
+0  Stealth (Dex) (Disadv.)\\
 
+3  Survival (Wis)\\
 
* Prof. bonus added<br />
 
 
== Aasimar Traits ==
 
 
 
Age: 20-years-old\\
 
Medium Size: 5'10, 145 lbs.\\
 
Darkvision: 60 feet\\
 
Celestial Resistance: Necrotic, Radiant\\
 
Celestial Legacy (Wisdom-based; ''Light'' cantrip)\\
 
 
 
== Class Features ==
 
 
 
 
 
Ritual Casting\\
 
Warding Flare (3 uses betw. long rests)\\
 
 
 
 
 
== Spellcasting ==
 
 
 
 
 
Spell Attack Modifier +5\\
 
Spell Save DC 13\\
 
 
 
'''Cantrips Known:''' ''Guidance, Light, Sacred Flame''
 
 
 
'''Prepared Spells'''
 
 
 
1st Level (2 slots): ''Burning Hands*, Faerie Fire*, Bless, Cure Wounds, Healing Word, Inflict Wounds
 
''\\
 
 
 
== Background Features ==
 
 
 
 
 
Shelter of the Faithful\\
 
 
 
== Proficiencies and Languages ==
 
 
 
 
 
Armor: light armor, medium armor, shields\\
 
Weapons: simple weapons\\
 
Tools: none\\
 
Saving Throws: Wisdom, Charisma\\
 
Skills: Insight, Medicine, Persuasion, Religion\\
 
Languages: Common Tongue, Dwarvish, Celestial, Infernal\\
 
 
 
== Equipment and Treasure ==
 
 
 
 
 
Carried Gear: scale mail (AC 14), shield (AC +2), mace, set of common clothes, holy symbol: amulet, prayer book, 5 sticks of incense, vestments\\
 
Lifting and Carrying: 195 lbs. max. carrying capacity; 390 lbs. pushing or dragging (speed -5 ft.); 390 lbs. max. lift.\\
 
Coins & Gems: 14 gold pieces (gp)<br />
 
 
 
== BACKSTORY ==
 
 
 
 
Quote: "''I am a servant of the Righteous Light; in the name of the Lady cease your wicked ways and repent!''"
 

Latest revision as of 23:52, 20 January 2020

Adriel Venya
Adriel Venya.jpg

Medium Aasimar, Lawful Good


"I am a servant of the Righteous Light; in the name of the Lady cease your wicked ways and repent!"


Class: Cleric 1
Background: Acolyte
Gender: Female
Age: 20
Height: 5'10
Weight: 145lbs.
Armor Class: 16
Hit Points: 10
Speed: 30ft
Initiative: +0
Proficiency Bonus: +2

STR DEX CON
13 (+1) 10 (+0) 14 (+2)
INT WIS CHA
11 (+0) 16 (+3) 14 (+2)


Born in Daflos at the Temple of Righteous Light to two clerics of the temple, Adriel was literally born and raised in the faith of Hephemia, and accepted it enthusiastically, being a very serious and devout child. She breezed through her religion classes, clerical training, and combat skills programs, impressing everyone who saw her with her purity, goodness, and radiant beauty.

Then, at age 15, and perhaps predictably, she fell. Fell in love and lust with an older tiefling man named Skavors Drakken, a very handsome merchant visiting from Fraib Smaria. They had a whirlwind romance and a passionate physical relationship, to the great disdain of her parents and the whole temple. Adriel was on the verge of running away with him forever and forsaking the faith of the Lady of Light, when she discovered among Drakken's papers evidence that he was involved in the slave trade, though he had firmly denied it. Shocked to her core, she turned her lover in to the authorities and returned tearfully to her temple, where she was accepted with rejoicing and forgiveness.

Since then Adriel's commitment to her faith and will to redeem herself has never been stronger. Recently she took the vows of a traveling cleric in order to spread the light of her Lady all over the world. Very devout and very religious, she tends to see everything in terms of her faith, right and wrong, good and evil. She's not great at perceiving moral gray areas; she tried it once and got burned. This can lead to her being close-minded and judgmental. On the other hand, she is genuinely pure-hearted and forgiving.

Adriel is a tall, shapely, and very beautiful woman with pale skin, blonde hair, and jade eyes, clad in the armor and vestments of her order and wielding the favored weapon of her goddess, the mace.

Skills

Armor: light armor, medium armor, shields
Weapons: simple weapons
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Insight, Medicine, Persuasion, Religion
Languages: Common Tongue, Dwarvish, Celestial, Infernal
+0 Acrobatics (Dex)
+3 Animal Handling (Wis)
+0 Arcana (Int)
+1 Athletics (Str)
+2 Deception (Cha)
+0 History (Int)
+5 Insight (Wis) *
+2 Intimidation (Cha)
+0 Investigation (Int)
+5 Medicine (Wis) *
+0 Nature (Int)
+3 Perception (Wis)
+2 Performance (Cha)
+4 Persuasion (Cha) *
+2 Religion (Int) *
+0 Sleight of Hand (Dex)
+0 Stealth (Dex) (Disadv.)
+3 Survival (Wis)
* Prof. bonus added

Saving Throws

+1 Strength Saves
+0 Dexterity Saves
+2 Constitution Saves
+0 Intelligence Saves
+5 Wisdom Saves *
+4 Charisma Saves *
* Prof. bonus added

Traits

Darkvision: 60 feet
Celestial Resistance: Necrotic, Radiant
Celestial Legacy (Wisdom-based; Light cantrip)
Ritual Casting
Warding Flare (3 uses betw. long rests)

Actions

Basic Attack: One target per Attack action.
Mace: Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d6+1+1d4 bludgeoning damage (using her god's Favored Weapon)
Light Crossbow: Ranged Weapon Attack: +2 to hit. Hit: 1d8+0 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)
Sacred Flame Cantrip: Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 13 Dexterity saving throw or takes 1d8 radiant damage. (No damage if made save.)

Equipment

Carried Gear: scale mail (AC 14), shield (AC +2), mace, set of common clothes, holy symbol: amulet, prayer book, 5 sticks of incense, vestments
Lifting and Carrying: 195 lbs. max. carrying capacity; 390 lbs. pushing or dragging (speed -5 ft.); 390 lbs. max. lift. Coins & Gems: 14 gold pieces (gp)