Difference between revisions of "Homebrew Rule: Fragile Soul"

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Your soul is fragile and the trauma of being killed makes it harder to re-attach to your mortal body. This is represented by your Soul Fragility (SF). Each character is born with a SF of 1d4+18.
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__NOTOC__[[File:Fragile Soul.jpg|thumb|right]]Your soul is fragile and the trauma of being killed makes it harder to re-attach to your mortal body. This is represented by your Soul Fragility (SF). Each character is born with a SF of 1d4+18.
  
 
== How it works: ==
 
== How it works: ==
  
[[File:Fragile Soul.jpg|thumb|right]]
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When attempting any resurrection spell other than ''Revivify'', the caster must make a spell attack against your SF.  
When attempting any resurrection spell, the caster must make a spell attack against your SF.  
 
 
=== On a Success: ===
 
=== On a Success: ===
 
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* Components are consumed.
  * Components are consumed.
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* Your SF increases by 1.
  * Your SF increases by 1.
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* You are resurrected as per the spell.
  * You are resurrected as per the spell.
 
 
=== On a Failure: ===
 
=== On a Failure: ===
 
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* Components are consumed.
  * Components are consumed.
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* Your SF increases by 1.
  * Your SF increases by 1.
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* You are not resurrected, but the caster may try again immediately (assuming the spell allows, and you have the components).
  * You are not resurrected, but the caster may try again immediately (assuming the spell allows, and you have the components).
 
 
=== Crit Success: ===
 
=== Crit Success: ===
 
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* The caster has a moment of clarity and luck and is able to reattach your soul better than it was before.
  * The caster has a moment of clarity and luck and is able to reattach your soul better than it was before.
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* Components are consumed.
  * Components are consumed.
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* Your SF decreases by 1.
  * Your SF decreases by 1.
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* You are resurrected.
  * You are resurrected.
 
 
=== Crit Fail: ===
 
=== Crit Fail: ===
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* Ouch, that even hurt the dead guy!
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* Components are consumed
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* Your SF increases by 2
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* You are not resurrected.
  
  * Ouch, that even hurt the dead guy!
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''Notes: Assuming that resurrection spells become common around level 13, a [[:cleric|Cleric]] should be able to revive someone 3-4 times before it becomes completely impossible. Those 3-4 resurrections will require 10 attempts total (and 10x components)''
  * Components are consumed
 
  * Your SF increases by 2
 
  * You are not resurrected.
 
  
''Notes: Assuming that resurrection spells become common around level 13, a [[:cleric|Cleric]] should be able to revive someone 3-4 times before it becomes completely impossible. Those 3-4 resurrections will require 10 attempts total (and 10x components)''
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[[Category:Homebrew Rules]]

Latest revision as of 17:45, 31 May 2021

Fragile Soul.jpg

Your soul is fragile and the trauma of being killed makes it harder to re-attach to your mortal body. This is represented by your Soul Fragility (SF). Each character is born with a SF of 1d4+18.

How it works:

When attempting any resurrection spell other than Revivify, the caster must make a spell attack against your SF.

On a Success:

  • Components are consumed.
  • Your SF increases by 1.
  • You are resurrected as per the spell.

On a Failure:

  • Components are consumed.
  • Your SF increases by 1.
  • You are not resurrected, but the caster may try again immediately (assuming the spell allows, and you have the components).

Crit Success:

  • The caster has a moment of clarity and luck and is able to reattach your soul better than it was before.
  • Components are consumed.
  • Your SF decreases by 1.
  • You are resurrected.

Crit Fail:

  • Ouch, that even hurt the dead guy!
  • Components are consumed
  • Your SF increases by 2
  • You are not resurrected.

Notes: Assuming that resurrection spells become common around level 13, a Cleric should be able to revive someone 3-4 times before it becomes completely impossible. Those 3-4 resurrections will require 10 attempts total (and 10x components)