Difference between revisions of "Ai'ir (Race)"
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'''Fluid Movement:''' Advantage on Dexterity checks to avoid Area of Effect damage.<br> | '''Fluid Movement:''' Advantage on Dexterity checks to avoid Area of Effect damage.<br> | ||
'''Reptile Speech:''' Can make self understood to non-intelligent reptilian creatures, advantage on Charisma checks made to influence them. | '''Reptile Speech:''' Can make self understood to non-intelligent reptilian creatures, advantage on Charisma checks made to influence them. | ||
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Latest revision as of 23:59, 20 January 2020
This page is about the Ai'ir race. For other uses see: Ai'ir (Disambiguation)
A primitive humanoid race native to Comporellon. Very tall and lean, with hairless, snow-white skin and large, dark eyes.
PC Stats
Ability Score Increase: + 2 to Wisdom, +1 to Dexterity
Age: Adulthood at 17, live to 120
Alignment: Usually Neutral Good, occasionally Chaotic Good or Chaotic Neutral, almost never evil.
Size: Very tall and thin, between 7 and 9 feet, 190 to 260 lbs, size is Medium
Speed: Long-legged and athletic, base walking speed is 40 ft.
Languages: Ai'ir, which has no written form.
Big Eyes: Advantage on Perception checks that rely on sight.
Long-Runners Endurance: Can ignore the effects of the first level of exhaustion.
Fluid Movement: Advantage on Dexterity checks to avoid Area of Effect damage.
Reptile Speech: Can make self understood to non-intelligent reptilian creatures, advantage on Charisma checks made to influence them.