Difference between revisions of "Rules of Adventuring"

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27. Be Willing and Able.
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27. Be Willing and Able.<br>
 
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72. Be Silent in the dungeon.<br>
 
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72. Be Silent in the dungeon.
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132. Always eat the awesomely fantastic soufflé when offered.<br>
 
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209. Never pull the lever.<br>
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210. Pull the lever.<br>
 
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132. Always eat the awesomely fantastic soufflé when offered.
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336. Don't kick the altar.<br>
 
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...<br>
209. Never pull the lever.
 
 
 
210. Pull the lever.
 
 
 
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336. Don't kick the altar.
 
 
 
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5367. If they're prone, you have disadvantage.<br>
 
5367. If they're prone, you have disadvantage.<br>
 
5368. Don't ask what disadvantage is.
 
5368. Don't ask what disadvantage is.

Revision as of 01:33, 26 September 2020

  1. Do not wake up The Legion before 10AM.
  2. Don't murder Willy or Nilly
  3. A contract is required to adventure.
  4. Don't split the party.
    • Unless they annoy you.
  5. Don't fight the Keg Golem.
  6. Dungeons are like Onions
    • Or Parfait.
  7. Never not take the bait.
  8. There is nothing to be feared more than a smooth, empty dungeon hallway.
  9. Never mess with a centaur's beer if you want to live.
  10. Don't get greedy.
  11. You don't stop fighting until the enemy is dead.

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27. Be Willing and Able.
...
72. Be Silent in the dungeon.
...
132. Always eat the awesomely fantastic soufflé when offered.
209. Never pull the lever.
210. Pull the lever.
...
336. Don't kick the altar.
...
5367. If they're prone, you have disadvantage.
5368. Don't ask what disadvantage is.