Difference between revisions of "Bore machine"

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'''Condition Immunities''': Blinded, Charmed, Deafened, Exhaustion, Frightened,<br> Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious<br>
 
'''Condition Immunities''': Blinded, Charmed, Deafened, Exhaustion, Frightened,<br> Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious<br>
  
'''Senses''': Windows front, right and left<br> provide Darkvision 120 ft.<br>
+
'''Senses''': Windows front, right and left provide Darkvision 120 ft.<br>
 
'''Crew''': 1/6<br>
 
'''Crew''': 1/6<br>
 
'''Cargo Capacity''': 1 tons<br>
 
'''Cargo Capacity''': 1 tons<br>

Revision as of 14:54, 10 January 2021

Huge Construct, unaligned

Armor Class: 18
Hit Points: 120
Speed: 25 ft., 120 ft. (burrowing)

STR: 20 (+5)
DEX: 10 (+0)
CON: 18 (+4)
INT: 0
WIS: 0
CHA: 0

Damage Immunities: Poison, Psychic
Damage Resistances: Non-magical bludgeoning
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened,
Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious

Senses: Windows front, right and left provide Darkvision 120 ft.
Crew: 1/6
Cargo Capacity: 1 tons

Immutable Form: The machine is immune to any spell or effect that would alter its form.

Armament: None, but drill can be used to make a Martial Melee Attack, 10ft, 6d10 piercing damage

Storage Lockers: 3, containing rations, clothing, armor, auto-loading pistols, electro-rapiers

Power Source: Lightning Cube (70% power remaining)