Difference between revisions of "Homebrew Rule: Fragile Soul"
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− | + | __NOTOC__Your soul is fragile and the trauma of being killed makes it harder to re-attach to your mortal body. This is represented by your Soul Fragility (SF). Each character is born with a SF of 1d4+18. | |
== How it works: == | == How it works: == | ||
− | |||
[[File:Fragile Soul.jpg|thumb|right]] | [[File:Fragile Soul.jpg|thumb|right]] | ||
When attempting any resurrection spell, the caster must make a spell attack against your SF. | When attempting any resurrection spell, the caster must make a spell attack against your SF. | ||
=== On a Success: === | === On a Success: === | ||
− | + | * Components are consumed. | |
− | + | * Your SF increases by 1. | |
− | + | * You are resurrected as per the spell. | |
− | |||
=== On a Failure: === | === On a Failure: === | ||
− | + | * Components are consumed. | |
− | + | * Your SF increases by 1. | |
− | + | * You are not resurrected, but the caster may try again immediately (assuming the spell allows, and you have the components). | |
− | |||
=== Crit Success: === | === Crit Success: === | ||
− | + | * The caster has a moment of clarity and luck and is able to reattach your soul better than it was before. | |
− | + | * Components are consumed. | |
− | + | * Your SF decreases by 1. | |
− | + | * You are resurrected. | |
− | |||
=== Crit Fail: === | === Crit Fail: === | ||
− | + | * Ouch, that even hurt the dead guy! | |
− | + | * Components are consumed | |
− | + | * Your SF increases by 2 | |
− | + | * You are not resurrected. | |
− | |||
''Notes: Assuming that resurrection spells become common around level 13, a [[:cleric|Cleric]] should be able to revive someone 3-4 times before it becomes completely impossible. Those 3-4 resurrections will require 10 attempts total (and 10x components)'' | ''Notes: Assuming that resurrection spells become common around level 13, a [[:cleric|Cleric]] should be able to revive someone 3-4 times before it becomes completely impossible. Those 3-4 resurrections will require 10 attempts total (and 10x components)'' |
Revision as of 20:54, 4 January 2020
Your soul is fragile and the trauma of being killed makes it harder to re-attach to your mortal body. This is represented by your Soul Fragility (SF). Each character is born with a SF of 1d4+18.
How it works:
When attempting any resurrection spell, the caster must make a spell attack against your SF.
On a Success:
- Components are consumed.
- Your SF increases by 1.
- You are resurrected as per the spell.
On a Failure:
- Components are consumed.
- Your SF increases by 1.
- You are not resurrected, but the caster may try again immediately (assuming the spell allows, and you have the components).
Crit Success:
- The caster has a moment of clarity and luck and is able to reattach your soul better than it was before.
- Components are consumed.
- Your SF decreases by 1.
- You are resurrected.
Crit Fail:
- Ouch, that even hurt the dead guy!
- Components are consumed
- Your SF increases by 2
- You are not resurrected.
Notes: Assuming that resurrection spells become common around level 13, a Cleric should be able to revive someone 3-4 times before it becomes completely impossible. Those 3-4 resurrections will require 10 attempts total (and 10x components)