Difference between revisions of "The Dark Lady"

(Created page with "The Dark Lady is a Pirate Galleon. {| class="wikitable" |- | '''Dimensions:''' || 125ft x 25ft |- | '''Crew:''' || 20 |- | '''Passengers:''' || 10 |- | '''Cargo Capacity:''' |...")
 
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| '''Condition Immunities:''' || Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious
 
| '''Condition Immunities:''' || Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious
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|-
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| '''Actions:''' || On its turn, the ship can take 3 actions, choosing from the options below. It can take only 2 actions if it has fewer than twenty crew and only 1 action if it has fewer than ten. It can't take these actions if it has fewer than three crew.
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'''Fire Ballistas:''' (12x, martial ranged, AC 13, HP 30, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage). The ship can fire its ballista. There are 19 ballista bolts on ship
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'''Move:''' The ship can use its helm to move with its sails.
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|-
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| '''Hull AC:''' || 16
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|-
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| '''Hull Damage Threshold:''' || 15
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|-
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| '''Hull HP:''' || 250
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|-
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| '''Control:''' || '''Helm''' (AC 18, HP 50). Move up to the speed of one of the ship's sails, with one 90-degree turn. If the helm is destroyed, the ship can't turn.
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|-
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| '''Movement:''' || '''Sails''' (AC 13, HP: 100, -5 speed for 25 damage taken; '''Speed''': 55ft., 20 ft. while sailing into the wind, 65 while sailing with the wind.
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| '''Ship Features:''' || Forecastle, Quarterdeck (wheel), Main Deck, Lower Deck, Cargo Deck, Main
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Deck has Captain’s Quarters (empty), Lower Deck has two officer’s cabins (empty, expect for
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treasure), and a crew sleeping area for hammocks, now missing, storage cabinets and foot
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lockers (empty), galley (empty), hold and armory (Cargo deck, empty), and a guest cabin (Lower
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Deck, empty).
 
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Revision as of 21:56, 4 September 2020

The Dark Lady is a Pirate Galleon.

Dimensions: 125ft x 25ft
Crew: 20
Passengers: 10
Cargo Capacity: 75 Tons
Travel Pace: 6kt
Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious
Actions: On its turn, the ship can take 3 actions, choosing from the options below. It can take only 2 actions if it has fewer than twenty crew and only 1 action if it has fewer than ten. It can't take these actions if it has fewer than three crew.

Fire Ballistas: (12x, martial ranged, AC 13, HP 30, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage). The ship can fire its ballista. There are 19 ballista bolts on ship

Move: The ship can use its helm to move with its sails.

Hull AC: 16
Hull Damage Threshold: 15
Hull HP: 250
Control: Helm (AC 18, HP 50). Move up to the speed of one of the ship's sails, with one 90-degree turn. If the helm is destroyed, the ship can't turn.
Movement: Sails (AC 13, HP: 100, -5 speed for 25 damage taken; Speed: 55ft., 20 ft. while sailing into the wind, 65 while sailing with the wind.
Ship Features: Forecastle, Quarterdeck (wheel), Main Deck, Lower Deck, Cargo Deck, Main

Deck has Captain’s Quarters (empty), Lower Deck has two officer’s cabins (empty, expect for treasure), and a crew sleeping area for hammocks, now missing, storage cabinets and foot lockers (empty), galley (empty), hold and armory (Cargo deck, empty), and a guest cabin (Lower Deck, empty).