The Dark Lady
Revision as of 02:43, 5 September 2020 by The-Dungeon-Master (talk | contribs)
The Dark Lady is a Pirate Galleon.
Dimensions: | 125ft x 25ft |
Crew: | 20 |
Passengers: | 10 |
Cargo Capacity: | 75 Tons |
Travel Pace: | 6mph |
Damage Immunities: | Poison, Psychic |
Condition Immunities: | Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious |
Actions: | On its turn, the ship can take 3 actions, choosing from the options below. It can take only 2 actions if it has fewer than twenty crew and only 1 action if it has fewer than ten. It can't take these actions if it has fewer than three crew.
Fire Ballistas: (12x, martial ranged, AC 13, HP 30, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage). The ship can fire its ballista. There are 19 ballista bolts on ship Move: The ship can use its helm to move with its sails. |
Hull AC: | 16 |
Hull Damage Threshold: | 15 |
Hull HP: | 250 |
Control: | Helm (AC 18, HP 50). Move up to the speed of one of the ship's sails, with one 90-degree turn. If the helm is destroyed, the ship can't turn. |
Movement: | Sails (AC 13, HP: 100, -5 speed for 25 damage taken; Speed: 55ft., 20 ft. while sailing into the wind, 65 while sailing with the wind. |
Ship Features: | Forecastle, Quarterdeck (wheel), Main Deck, Lower Deck, Cargo Deck.
Main Deck has Captain’s Quarters (empty), Lower Deck has two officer’s cabins (empty, expect for treasure), and a crew sleeping area for hammocks, now missing, storage cabinets and foot lockers (empty), galley (empty), hold and armory (Cargo deck, empty), and a guest cabin (Lower Deck, empty). There is also a pinnace, The Dark Girl. |