Homebrew Rule: Fragile Soul
Your soul is fragile and the trauma of being killed makes it harder to re-attach to your mortal body. This is represented by your Soul Fragility (SF). Each character is born with a SF of 1d4+18.
How it works:
When attempting any resurrection spell, the caster must make a spell attack against your SF.
On a Success:
* Components are consumed. * Your SF increases by 1. * You are resurrected as per the spell.
On a Failure:
* Components are consumed. * Your SF increases by 1. * You are not resurrected, but the caster may try again immediately (assuming the spell allows, and you have the components).
Crit Success:
* The caster has a moment of clarity and luck and is able to reattach your soul better than it was before. * Components are consumed. * Your SF decreases by 1. * You are resurrected.
Crit Fail:
* Ouch, that even hurt the dead guy! * Components are consumed * Your SF increases by 2 * You are not resurrected.
Notes: Assuming that resurrection spells become common around level 13, a Cleric should be able to revive someone 3-4 times before it becomes completely impossible. Those 3-4 resurrections will require 10 attempts total (and 10x components)