The Dark Lady

Revision as of 02:39, 5 September 2020 by The-Dungeon-Master (talk | contribs)

The Dark Lady is a Pirate Galleon.

Dimensions: 125ft x 25ft
Crew: 20
Passengers: 10
Cargo Capacity: 75 Tons
Travel Pace: 6mph
Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious
Actions: On its turn, the ship can take 3 actions, choosing from the options below. It can take only 2 actions if it has fewer than twenty crew and only 1 action if it has fewer than ten. It can't take these actions if it has fewer than three crew.

Fire Ballistas: (12x, martial ranged, AC 13, HP 30, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage). The ship can fire its ballista. There are 19 ballista bolts on ship

Move: The ship can use its helm to move with its sails.

Hull AC: 16
Hull Damage Threshold: 15
Hull HP: 250
Control: Helm (AC 18, HP 50). Move up to the speed of one of the ship's sails, with one 90-degree turn. If the helm is destroyed, the ship can't turn.
Movement: Sails (AC 13, HP: 100, -5 speed for 25 damage taken; Speed: 55ft., 20 ft. while sailing into the wind, 65 while sailing with the wind.
Ship Features: Forecastle, Quarterdeck (wheel), Main Deck, Lower Deck, Cargo Deck, Main

Deck has Captain’s Quarters (empty), Lower Deck has two officer’s cabins (empty, expect for treasure), and a crew sleeping area for hammocks, now missing, storage cabinets and foot lockers (empty), galley (empty), hold and armory (Cargo deck, empty), and a guest cabin (Lower Deck, empty).