Rules of Adventuring

Revision as of 23:51, 9 October 2020 by Falben (talk | contribs)

1. Do not wake up The Legion before 10AM.
2. Don't murder Willy or Nilly
3. A contract is required to adventure.
4. Don't split the party.
4.b. Unless they annoy you.
5. Don't fight the Keg Golem.
6. Dungeons are like Onions
6.b. Or Parfait.
7. Never not take the bait.
8. There is nothing to be feared more than a smooth, empty dungeon hallway.
9. Never mess with a centaur's beer if you want to live.
10. Don't get greedy.
11. You don't stop fighting until the enemy is dead.
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26. Don't look into the eyes of a headless horseman.
27. Be Willing and Able.
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72. Be Silent in the dungeon.
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132. Always eat the awesomely fantastic soufflé when offered.
209. Never pull the lever.
210. Pull the lever.
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336. Don't kick the altar.
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716. Never turn down a meal when it's offered.
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5367. If they're prone, you have disadvantage.
5368. Don't ask what disadvantage is.