Ottrudan (Race)
The race of people who live on Ottrude. Very similar in appearance to humans but made of mostly transparent living glass, Ottrudans are as solid and tough as humans, if not more so. They eat, drink, and sleep like humans, but do not typically wear clothing, having no visible genitals, and their glass bodies give them a special ability: they can focus ambient light into a coherent beam of damaging energy, a natural defense.
When injured, they do not bleed but simply crack, and shatter when they die. In place of blood or organs, they have currents of electricity. Very rarely, Ottrudans can be colored, with green, blue, red, and yellow Ottrudans recorded, and such individuals are considered blessed by the gods and lucky.
Ability Score Increase: Your Constitution score increases by 2, your Charisma score increases by 1.
Age: Ottrudans mature at the same rate as humans, and live to be about 150.
Alignment: Ottrudans are a good-natured and pleasant people, valuing harmony and hard work. Most Ottrudans are Neutral Good, but can be Lawful or Chaotic. They are rarely evil.
Size: Ottrudans average between five and six feet tall. Your size is Medium.
Speed: Your base walking speed is 30 ft.
Thick: Your dense substance grants you a +1 to your armor class.
Light Focusing: As an action, you can collect and focus any light around you (this cannot be done in complete darkness) to fire a beam of energy at one creature within 30 ft. This beam emits from the body part of your choice. Make a to-hit roll using your Dexterity modifier and Proficiency Bonus. On a hit, the target takes 1d10 Radiant damage. The damage increases to 3d10 at 5th level, 5d10 at 10th level, and 7d10 at 15th level. You can do this a number of times equal to your Constitution modifier, minimum once, with all uses returning after a long rest.
Shine Through: You have resistance to Radiant damage.
Languages: You can speak, read, and write Common Tongue and Ottrudan.