Difference between revisions of "Strait of Armahze"

(Imported from text file)
 
m (Text replacement - ":itrefaulk" to "Itrefaulk")
Line 1: Line 1:
 
= Strait of Armahze =
 
= Strait of Armahze =
Called a strait, though it is actually a channel, about 200 miles wide. The name is a hold-over from a time when the islands of [[:itrefaulk]] and [[marbindor]] where much closer and were pushed apart by a geological calamity caused by wild magic.  
+
Called a strait, though it is actually a channel, about 200 miles wide. The name is a hold-over from a time when the islands of [[Itrefaulk]] and [[marbindor]] where much closer and were pushed apart by a geological calamity caused by wild magic.  
  
 
Though the Strait is a very heavily used shipping lane, it is occupied by evil water elementals and sea hags, who sometimes attack ships. Ships must be well-armed or escorted.
 
Though the Strait is a very heavily used shipping lane, it is occupied by evil water elementals and sea hags, who sometimes attack ships. Ships must be well-armed or escorted.

Revision as of 16:39, 3 January 2020

Strait of Armahze

Called a strait, though it is actually a channel, about 200 miles wide. The name is a hold-over from a time when the islands of Itrefaulk and marbindor where much closer and were pushed apart by a geological calamity caused by wild magic.

Though the Strait is a very heavily used shipping lane, it is occupied by evil water elementals and sea hags, who sometimes attack ships. Ships must be well-armed or escorted.