Difference between revisions of "Groshk"

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== The Beggar's Hall ==
 
== The Beggar's Hall ==
A large commoner's inn, decorated with dungeon doors.
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A large commoner's inn, decorated with dungeon doors. In the western Dock Ward.

Revision as of 23:38, 7 April 2020

Groshk

A large city of approximately 40,000 inhabitants, Groshk lies on the northwest coast of Nurdug. The city seems to brim with chaos and what local guards refer to simply as “mischief,” but the businesses are nonetheless prosperous, particularly those that pay appropriate homage to the city’s leader. Many adventurers and travelers visit Groshk, particularly the Infernal Library for its collection of knowledge, but few outsiders stay long. The city is heavily Tiefling-populated, but other civilized races also call the city home.

Groshk is ruled by a cruel warlock tyrant named Loskor Vrask, who is aided by devil minions, including his personal bodyguard of bearded devils. Though the city has no standing army to speak of, its citizens can all be conscripted in times of emergency (though this is not common knowledge).

Infernal Library

A major university and center of arcane research in Groshk, which sends scholars far and wide to conduct research and acquire tomes to add to its collection. A well-known former faculty member of the Library is Armenos Vassago. Another is the late Vicril Emeralddagger. In Noble's Farthing.

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The Bastille

A magical prison of strong stone walls, guarded by arcane golems. It is said that the guards alone decide how long to hold one condemned, and that none have escaped them. In the Crag District.

Lokenon’s Masonry

The workshop of a male Tiefling stonemason named Lokenon, known for his weirdly specific knowledge of giants. Located in the Court District.

The Devil's Gallows

It is said that every thief and murderer condemned to these gallows whispers a dark secret or betrayal in the moment before they die. In the Court District.

Thunda’s Armaments

A single story timber and brick building, the workshop of a male Dwarf weaponsmith named Thunda. Once a month, one of his weapons mysteriously vanishes from the workshop and is used to murder someone in town. No-one has tracked the weapons back to him yet, but he is near to panic. In Hartsmoor Ward.

The Beggar's Hall

A large commoner's inn, decorated with dungeon doors. In the western Dock Ward.