Difference between revisions of "Kobold"

(Imported from text file)
 
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
= Kobold =
+
Small reptilian [[humanoid|humanoids]], known for being agile, cunning, and expert at traps, which they consider a gift to them from the gods. Their skin is scaly and usually green, black, or red. They are common on [[Sarborea]] in primitive societies, but are present in civilized areas everywhere, even having a city state of their own on [[Marbindor]] called [[Qruk]].
Small reptilian humanoids, weak but extremely cunning and expert at traps and tricks. Common on [[:sarborea|Sarborea]], but present everywhere, even having a city on [[Marbindor]].
+
 
 +
'''Jesenreth Kobold PCs'''
 +
 
 +
''Ability Score Increase'': Kobolds are dexterous and mentally flexible. Your Dexterity score increases by 2, and one of your Wisdom, Intelligence, or Charisma score increases by 1.
 +
 
 +
''Age'': Kobolds reach adulthood at age 10 and can live up to 120 years.
 +
 
 +
''Alignment'': Kobolds are organized and clannish, tending towards law and neutrality. They are seldomly good or evil, but are so about equally.
 +
 
 +
''Size'': Kobolds are normally around 3 feet tall and weigh between 30 and 40 pounds. Your size is Small.
 +
 
 +
''Speed'': Your base walking speed is 30 feet.
 +
 
 +
''Pack Tactics''. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
 +
 
 +
''Trap Training'': You have advantage on rolls to create, find, or disarm traps.
 +
 
 +
''Darkvision'': You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 +
 
 +
''Languages'': You speak and understand Common Tongue, Lizardfolk, and Kobold.
 +
 
 +
''Names'': Kobolds have have a first name and a clan name. Examples: Male: Crin, Rab, Brokko, Qeerk, Vhag, Zamb, Vooco. Female: Diglil, Fozlin, Peru, Rasri, Sassre, Pulkir, Giskree. Clan: Oradhai, Grumlor, Tukkas, Buhzhad, Zulkhor.
 +
 
 +
[[Category:Race]]

Latest revision as of 15:24, 31 December 2020

Small reptilian humanoids, known for being agile, cunning, and expert at traps, which they consider a gift to them from the gods. Their skin is scaly and usually green, black, or red. They are common on Sarborea in primitive societies, but are present in civilized areas everywhere, even having a city state of their own on Marbindor called Qruk.

Jesenreth Kobold PCs

Ability Score Increase: Kobolds are dexterous and mentally flexible. Your Dexterity score increases by 2, and one of your Wisdom, Intelligence, or Charisma score increases by 1.

Age: Kobolds reach adulthood at age 10 and can live up to 120 years.

Alignment: Kobolds are organized and clannish, tending towards law and neutrality. They are seldomly good or evil, but are so about equally.

Size: Kobolds are normally around 3 feet tall and weigh between 30 and 40 pounds. Your size is Small.

Speed: Your base walking speed is 30 feet.

Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

Trap Training: You have advantage on rolls to create, find, or disarm traps.

Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Languages: You speak and understand Common Tongue, Lizardfolk, and Kobold.

Names: Kobolds have have a first name and a clan name. Examples: Male: Crin, Rab, Brokko, Qeerk, Vhag, Zamb, Vooco. Female: Diglil, Fozlin, Peru, Rasri, Sassre, Pulkir, Giskree. Clan: Oradhai, Grumlor, Tukkas, Buhzhad, Zulkhor.