Difference between revisions of "Kobold"
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Small reptilian [[humanoid|humanoids]], known for being agile, cunning, and expert at traps and tricks. Their skin is scaly and usually green, black, or red. They are common on [[Sarborea]] in primitive societies, but are present in civilized areas everywhere, even having a city state of their on [[Marbindor]] called [[Qruk]]. | Small reptilian [[humanoid|humanoids]], known for being agile, cunning, and expert at traps and tricks. Their skin is scaly and usually green, black, or red. They are common on [[Sarborea]] in primitive societies, but are present in civilized areas everywhere, even having a city state of their on [[Marbindor]] called [[Qruk]]. | ||
− | Jesenreth Kobold PCs | + | '''Jesenreth Kobold PCs''' |
Ability Score Increase: Kobolds are dexterous and mentally flexible. Your Dexterity score increases by 2, and one of your Wisdom, Intelligence, or Charisma scores increases by 1. | Ability Score Increase: Kobolds are dexterous and mentally flexible. Your Dexterity score increases by 2, and one of your Wisdom, Intelligence, or Charisma scores increases by 1. |
Revision as of 00:01, 6 October 2020
Small reptilian humanoids, known for being agile, cunning, and expert at traps and tricks. Their skin is scaly and usually green, black, or red. They are common on Sarborea in primitive societies, but are present in civilized areas everywhere, even having a city state of their on Marbindor called Qruk.
Jesenreth Kobold PCs
Ability Score Increase: Kobolds are dexterous and mentally flexible. Your Dexterity score increases by 2, and one of your Wisdom, Intelligence, or Charisma scores increases by 1.
Age: Kobolds reach adulthood at age 6 and can live up to 120 years.
Alignment: Kobolds are organized and clannish, tending towards law and neutrality. They are seldomly good or evil, but are so about equally.
Size: Kobolds are normally around 3 feet tall and weigh between 30 and 40 pounds. Your size is Small.
Speed: Your base walking speed is 30 feet.
Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Clan Training: You are proficient in your choice of one skill from Acrobatics, Sleight of Hand, Stealth, Nature, or Perception.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages: You speak and understand Common Tongue, Lizardfolk, and Kobold.
Names: Kobolds have have a first name and a clan name. Examples: Male: Crin, Rab, Brokko, Qeerk, Vhag, Zamb, Vooco. Female: Diglil, Fozlin, Peru, Rasri, Sassre, Pulkir, Giskree. Clan: Oradhai, Grumlor, Tukkas, Buhzhad, Zulkhor.