Heroes of the Realm Campaign

Revision as of 16:08, 4 January 2020 by Falben (talk | contribs) (Chapter 20: Under the Sea)
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Chapter 0

As of tonight's adventure, our heroes have become a loose group: Falben Farwalker is their cranky "leader", looking to make money and wondering how he has become saddled with all these young weirdos, Mix tagging along because they are SO shiny and INTERESTING, Cura hoping to learn the Way of the Merchant from Falben, Kaneatusu seeking knowledge and to further his honor, and ReCall seeking Something, he knows not what. They ride/walk in the mule-drawn cart westward, towards, ultimately, the great metropolis of Telleconia, City of Eternity. Will fate get in their way? Find out next time!

Chapter 1: Into the Dragon's Lair

Our heroes, traveling from Yerdly to Telleconia, each with his or her own purposes, are near to Quayda when they are stopped near a small farmhouse due to a troubling sight: kobolds menacing a human family. The party obliterates the kobold raiders, earning the gratitude of the simple farmfolk, who take them to the nearby village of Chedlow, where they are charged by the mayor with hunting down and eliminating the rest of the kobolds, who have been raiding nearby villages for weeks. The party finds their strange lair, obviously not built by kobolds, with the dragon art on all the walls. Slaying most of the kobold warriors, the PCs negotiate with the rest, getting them to leave the underground complex in exchange for the treasure in the deepest room and one of Kaneatsu's swords. The kobolds leave, thinking they have gotten the better of the party, while the party finds much treasure, AND a strange human man in a stone sarcophagus, due to Mix's curiosity. The man, when awakened, seems to have total amnesia. He accompanies the party back to Chedlow, where they are celebrated as heroes and given the rest of their fee. During the party thrown in their honor, the man slips away. The party shrugs: he was an odd one. The discover that the map they found leads to, possibly, an old crypt of a powerful person not far from here. Or maybe it's just more wilderness. Who knows? You will, next Friday at 6!

ELSEWHERE: The remnants of the Jagged Tooth clan of kobolds are crossing the mighty River Meroshavain on three hastily constructed rafts. Their leader, King Zerk the Devious, is waving about the black magical sword he conned away from the stupid human in exchange for an musty old layer and a pitiful treasure, and he's telling the story of how he did it for the tenth time. Suddenly, the sword disappears from his grasp. It's gone, mid-wave. He's dumbfounded. The other kobolds look at him, slowly realizing exactly who was swindled...

Chapter 2: The Wages of Sin

Taking their leave of the good village of Chedlow, our heroes make their way northwest to the grand metropolis of Telleconia… with a short detour to check out the “crypt” indicated on the map they found. Finding the entrance to the crypt in an illusory bush, the PCs explore it's snaking, labyrinthine corridors, dealing with traps, strange summoning runes, a Minotaur, and an intense battle with a group of orcs, who were seemingly exploring the dungeon from underground tunnels. Killing all of the orcs, the party loots their camps and continues, finding strange rooms, including what seems to be the actual burial chamber of Arzdunn the Marvelous/Mad. They rob the ancient king's bones, and find his, or somebody's secret treasure stash. They rest before exploring the rest of the dungeon.

Chapter 3: Tales from the Crypt, Part II

Adult Kruthik

The party continued to explore the maddening Crypt of Arzdunn, encountering many vicious traps, vile monsters, and fabulous treasures. Eventually they found their way back out and headed towards Telleconia, the greatest city on the planet. They are now Level 3. Correct me if I leave something out, but I believe their were 4 fights this session: the specter, the hook horror, the ghouls, and the mimic. You also saw an ochre jelly and two adult kruthiks[1], but did not engage. And you met Twinklespring the Pixie :)

Chapter 4: Bad Kitty

Our heroes travel to the metropolis of Telleconia, where they become citizens, living and working with or around Falben's "Stuff & Things" market kiosk. Five months pass as they explore the city and make their various livings. Early one morning in early midsummer, Mix is awakened by a creature in her inn room, rifling through her stuff. The thing is big, cloaked and hooded, and smells like wet dog. She attacks it, and it fights back. Without her weapons it's a tough battle, but the arrival of the innkeeper, a friendly human man, drives the thing to somehow turn into a gray mist and fly out the window.

At about the same time, in a much nicer inn, Kaneatsu is a sleep in the finely-appointed room afforded him by his entertainer/blacksmith earnings, when another hooded thief tries to steal his stuff. Kaneatsu fights him off and he runs, to ultimately be arrested by the City Guard. At the same time, in the market square, two similar thieves try to rob the wagon, fighting Falben and Cura. One thief escapes, one is arrested by the City Guard. The PCs meet and share their stories, discovering that 3 separate attacks were made against them. No one knows what became of ReCall, out somewhere on his prowl.

The next day the PCs try to find out information on their assailants by going to the jail where one is held. The Guard are reluctant to share information on investigations and suspects, but Cura gets himself arrested, is put in a cell next to one of the bugbears, and charms him for information. Apparently he was hired to steal magic items by a mysterious "black cat" (it remains unknown how the cat knew the PCs possessed magic items).

After being gotten out of jail by Falben, Cura shares this info with the group, and it rings a bell for Mix, who decides to investigate among Telleconia's very small Tabaxi community to see if any of them known of a black tabaxi. One of her acquaintances, a Tabaxi fishmonger's assistant named Azjak Citlali (Five Birds in a Tree), invites her to dinner with his family (the people must help each other), and when she mentions the black cat, he reveals that there is such a begin in the city, who has through agents tried to recruit many of the people into some kind of army. All have refused to join, as they are honest working folk and want no trouble, but Azjak remembers the name of a tavern he was told to go to if he changed his mind: The Fat Goblin, a dive bar in the Port District. Mix, Cura, Kaneatsu, and ReCall pay the place a visit, Falben keeps making coin in the market (no profit in picking fights). As they drink, the place empties out, and suddenly four more bugbears entered, lead by a black panther Tabaxi. Mix knows him: it's the infamous sorcerer Wuhuxl, an apostate and a killer of his own kind. He wants the party's magic items, and he wants Mix, who he considers to be an abomination, dead. The party battle him and his minions, and he proves to be extremely powerful, nearly killing Mix and ReCall. But when the party slays his minions, he reevaluates the tactical situation and flees by some kind of magic ring, vowing revenge on Mix and the clans, who, he says, will "burn". The party, gravely injured, returns to the kiosk, where Falben is drinkin' and thinkin'. They all get a good night's rest.

Chapter 5: Expedition to Castle Dragonspear

After the Wuhuxl affair, the party passes an uneventful 3 weeks living their normal lives in the Brontzmar Market Square, tending Stuff 'n' Things. One fateful evening, however, they are visited by the insanely rich Quartavious, the Margrave Dragonspear, a noble who explains that he's recently uncovered evidence that his family once own a fabulous castle to northwest of Telleconia, in the area of the Wood of Harmarae. He hires the party to go find it, map the way to it, explore it, and bring back proof that it belonged to his family (his interest being family history and territorial claims, as he doesn't need treasure).

The party travels two months to the wood, and initially finds no sign of anything, until one night they are attacked by a savage owlbear. They drive the creature off, and it disappears through a strange stone circle. The party passes through it and finds themselves on a floating, stationary, chunk of rock 20,000 feet in the air., one which is a castle they soon discover indeed belonged to the Dragonspear family (after slaughtering a whole family of owlbears). They explore the first floor of the castle, losing their faithful dog Fluffy in battle against a fiendish nothic. Exploring further, our heroes battle evil hell hounds and find some treasure. They also detect the strong signature of magic, and follow it to a room where a unicorn lies shackled on the floor. The party frees it, and learns that it's name is Fernaco, and it was captured, brought here, and held captive by unknown beings. Fernaco pledges his loyalty to them and will accompany them on this quest. While helping Fernaco, Mix catches a glimpse a small, icy creature watching them before it disappears. Girding themselves for battle, the party makes ready to take the steps up to the second floor of Castle Dragonspear.

Chapter 6: Expedition to Castle Dragonspear, Part II

Umber Hulk

Exploring the wild magic-bedeviled ancient Castle Dragonspear, our heroes and Fernaco the Unicorn, their new ally, explore the second floor. They encounter cold-hearted ice mephits, sinister wild magic traps, deeply evil minotaurs (and their disturbing temple and treasure), and make it to the 3rd floor. In the very first room they enter, a strange black portal divulges a savage umber hulk[2] from the realms beyond the world. Defeating it, our heroes encounter a ghost, who pursues them through a door that destroys undead. Such luck. Beyond it, they find a torture chamber and the gruesome remains of many years or torture: a room full of preserved body parts. The also holds a strange treasure, a flintlock pistol. Having reached a dead end, our heroes return to explore the room the ghost came from, now that the room's fog has dissipated. The PCs are now Level 4.

Chapter 7

The party had just survived its encounter with a ghost and were exploring the room it came from, when Falben gets a new animal companion. A ghost cat he names Shadow. Exploring the next room, the party hears voices arguing about treasure and some big object. Introducing themselves, the party gets an icy reception from Cuso Beerch and Trellsheim Magical Salvage Company. The Company demands they leave the castle and all its treasure as THEIR salvage, and the party is about to comply when one of the Company picks a fight, wanting no one to know about them. A brutal combat ensues against the six wizards, which the party eventually wins. They loot the bodies, and find out what's under the tarp: an airship called the Autumn Moon. They study the ship and learn to fly it, returning for their mules. While looking for Falben's cart the next morning, they encounter Xembroaar the White, a young white dragon[3] who apparently had a deal with the Company to secure for him some kind of “jewel”. He attacks them, insisting they must have done the Company's work and have the jewel (young white dragons have an INT of 6). After a hellacious battle and the bravery of Fernaco, the party slew the dragon, collected his corpse and the cart, and sailed for Telleconia.

Chapter 8: We’re on a (sky) Boat

The Autumn Moon flies back to Telleconia, arriving in its air space an month and half after leaving Castle Dragonspear. After a friendly but firm visit from the White Wizards, the party enjoys a heroes reception at the Dragonspear Estate, where the Margrave officially becomes their patron, and gives them lots of gold. Once the ship is licensed, the party drops a lot of money on equipping their personal cabins and the ship itself. Then Falben seeks work for the airship, finding it in the form of a shipment of art objects to South Gate, four months away. The Moon also pics up passengers, a pair of elven twins, Arvardis and Tessila Ravenclaw, a strange and secretive pair of high elves of uncertain background or purpose, but who seem very urgent to get very far from Telleconia. The ships sets forth, and early the next morning, while just reaching the border of the Client States, Mix is visited in her cabin by Wuhuxl, the black Tabaxi sorcerer, who offers her the location of one of the Secret Scrolls if she will help him murder her colleagues and seize the Autumn Moon. She refuses, and he almost kills her with a poison. He appears on the deck with four fiendish henchmen, and a terrific battle rages over the ship. Finally, Wuhuxl disappears (after leaving mix some kind of clue?) and the party mops up his henchmen. The twins sleep through it all, and the Moon rights itself towards South Gate. The sun rises as they lick their wounds and wonder if they will ever see the end of Wuhuxl's villainy. And what means the strange note he left?

Chapter 9: Down and Out in South Gate

The Autumn Moon flies into South Gate harbor, with Cap'n Falben feeling kinda wolfy. Once docked Mix, Cura, and Kaneatsu are send to the estate of Bredick Huznock, the noble they are delivering the art collection to. On the way, Cura spies a strange sight: another Firbolg, in the city! They continue on their errand, however, with the noble expecting delivery to his estate.

On the path back, they notice another young male firbolg, this time planting something in the street. They investigate, and it turns into a giant vine monster and attacks. Eventually, with the help of the city guard, they slay the beast before it can destroy more than one block of South Gate. Then are arrested, until Falben bails them out.

Meanwhile, at the ship, Falben and ReCall are visited by an artificer named Ibarus Klimen, who insists that ReCall is a thing, a servitor, and wants to buy and disassemble him. He leaves when his purchase offer is rejected. Later Cura goes out to find his fellow firbolgs, alone. He finds them alright, but they defeat and capture him, sparing his life only because he pledges to one day join them. He had previously learned that they are a group of ecoterrorists who call themselves "Caomhnoiri an Dulra" or "Guardians of Nature" in firbolg Giant (means the same thing in real-world Irish). Back at the ship, the art collection delivered, the ship set off to return to Telleconia. Not long after leaving, in the dead of night, two flying sharkships attack the Moon, which is boarded by raiders. They are of course the henchmen of Ibarus Klimen, who shows up when his men are doing poorly and battles the crew with some manner of magnetic gun. Though his technology makes him a formidable opponent, the crew convince him to withdraw, to capture and melt down ReCall another day. The Moon sails on towards Telleconia.

Chapter 10: Living on Telleconia Time

After the complicated delivery in South Gate, the party in The Autumn Moon flew four months back to Telleconia, arriving in mid-July. They landed, paid the rip-off docking fee, and ReCall and Falben collected the 2100 GP 💰 delivery fee.

One the trip, the party had had some trouble with Falben's lycanthrope nature, so in flight they hatched a scheme to find a way to remove the curse once they got to Telleconia. So Kaneatsu and Mix visit the Church of Ilmater, God of Compassion, and by dint of their great generosity, employ the services of senior priest to come de-curse Falben. This he does, and dances away singing the praises of the party.

Observing the rise of the cult-like Dragon Pride group, the party celebrates their newfound wealth, and Mix tries to be serious at the wrong time. In the morning, Chikanobu, son of Bakebono, celestial dragon of Rokugan, Tengoku, finally finds Kaneatsu, and offers him a ride home. Kaneatsu chooses to stay with his friends and new life of adventure. Anticipating this, the dragon gives him a gift from his family by enchanting his sword.

Later, Mix finally gets them to listen to her need to go the north pole, though she hasn’t exactly said why yet. Something about a note left in blood by Wuhuxl, some kind of mission she has? Details hazy. Falben says sure, IF they can find a way to make it pay. The party works its contacts, and, after a run of no luck, finds a kind of work (not what they wanted): Xev Bellringer, a gnome wizard, desperately needs to travel north and rescue her twin brother, apparently being held by undead in a far north Lost City of the Grasslands. Falben and Kaneatsu make a deal with her to leave immediately.

When they return to the ship with her in tow, they find it under assault by Dragon Pride members angered by the party’s use of a white dragon head as a decoration on the prow of the ship. They party defeats the DP guys easily, but they have backup: a young male red dragon attacks, coming very close to killing Mix and Kaneatsu. The party seems about to get the upper hand when lord_xy shows up and stops them from slaying “his” dragon (what are actual dragons doing in the city??). Lord Xy, it turns out, is not merely the leader of Dragon Pride, this group of great influence in the city, but is the very same tall, muscular, red-headed human the party woke up in the kobold-occupied dragon temple. He’s done well for himself, and declares a truce with the party, having bigger goals. He warns them that their good will earned by awakening him is used up: if they cross him again, they die. He leaves with his retinue (having clearly bought off the City Guard), and the party departs for the northern Grasslands to rescue Simden Bellringer.

Chapter 11: Expedition to the Lost City of Fargash

Ghast

The party sails The Autumn Moon northeast to the extreme northern reaches of The Grasslands, searching for the Lost City of Fargaash, where Simden Bellringer is being held hostage by ... something. Hired by his twin sister Xev, they find a way into the sunken city and explore it, finding ancient treasure as well as savage undead creatures, including a ghast[4], minotaur skeletons, a mummy, two wights, and a beholder zombie. In the battle with the last Xev is disintegrated. The party explores the strange circle she was headed toward, and gets trapped in some sort of transportation system, being deposited below the level of the city, in a circular room with four doors. The party takes a long rest. What horrors await them beyond the doors? Who or what is behind this all? What is the fate of Simden Bellringer?

Chapter 12: Expedition to the Lost City of Fargaash: Tomb of the Wizard King

The PCs defeated Tassarion the Wizard King, saved Simden Bellringer, and flew north to seek information among the mountain dwarves about the Ice Helm, where Mix believes one of the Lost Scrolls is.

Chapter 13

Our heroes flew to The Great North Range, known by the locals as Dar Khuldeem, the kingdom of the Mountain Dwarves, the superpower of Alech'nor. There they stay as “guests” of the Dwarves as their ship is studied, and manage to get some beer, some supplies, and information about their ultimate destination, the Ice Helm, the continent of ice that caps the planet. Choosing to enter the Great Crack, they battled ice elementals and met a mighty Elemental Ice Titan, who Mix's mystical visions informed her was a friend to an ancient Tabaxi traveler charged with bringing the Thought Scroll here to protect it from the “enemy”. That holy ancestor passed away with time, but the titan never forgot his friend, and kept the scroll and his remains safe in ice all this time. With the help of Mix's big friend, the party recovers the scroll, some gems, and other ancient treasures. Then they leave the Helm to travel back south, out of this frigid cold. But fate has other plans: an enormous platinum ring hangs in the sky, and pulls them in with some kind of attractor ray. The PCs brace for destruction, and all goes white, but the Moon sails serenely through, and into a New Place. A hot, overcast, mountainous, barren wasteland, spotted with erupting volcanoes, and with another airship rapidly approaching….

Chapter 14: Comporellon

Our heroes find themselves on the strange, hellish world of Comporellon (as Olec Cautumec eventually told you they call it), first fighting Captain Farrah and the Bold Deceiver, surviving but heavily damaged. They fly on over the harsh land for a week before meeting the primitive Ai'ir, and rescuing some of them from savage allosauruses.[5] They eventually befriend the tribe of the hunters they rescue, especially the King and the Priest. They find out about Sky Rings, Flying Reptiles, and the High Holy Places, finally convincing the Priest, Olec, to guide them there. They journey takes over a year, but eventually they reach the distant mountain range where an odd silvery mist hangs, and, apparently, dragons are being summoned. Following and adult red dragon, and followed by an adult blue dragon, our heroes fly through strange worlds (the air world Alabeth and the bizarre world Torus), to emerge above the familiar metropolis of Telleconia. But a very different Telleconia, ruled by Dragon Pride and Lord Xy, the being the PCs themselves unleashed upon the world in their very first adventure 3 years ago. They flee the dragon-dominated city and fly southeast towards Quayda, hoping against hope that the whole continent has not fallen to dragons.

Chapter 15: Dragon Days

Returning from their long sojourn on Comporellon, our heroes discover their home city of Telleconia completely in the hands of Lord Xy, Dragon Pride, and his dragons, which he is apparently summoning from all over the Prime Material Plane by means of the strange platinum rings that sent our heroes away. They flee the conquered city and head for the hopefully still free city of Quayda. On the way they are bedeviled by the red dragon wrymling spy, who they dispatch. Mysteriously unmolested by other dragons, they reach Quayda over a month later, meeting Adanara the bronze dragon and the rest of the Council of Dragons Team: Volcanus, Saber, Altemdebrex, and the legendary heroes of another age, Liandrel and Mac'Tir Fuil. They are in the city to rid it of Dragon Pride influence, and fill the PCs in on Xy's takeover of Telleconia. Together the augmented Dragon Team decides that is should look for the Dragon Orbs, ancient artifacts that will help them resist the DP incursion on the rest of the continent. Adanara teams with Saber to investigate the dragon shrine where the PCs released (whoops!) Lord Xy, A-brex teams with Volcanus to go north, Liandrel and Mac head west, and the PCs head south towards the Empire of Man. On the way, Warforged form the Lord of Blades' army on Eberron[6] appear on the ship, trying to convince, or "Soldier 28" to return with them. But in a flash of insight he remembers EVERYTHING, and assaults these agents of the brutal metal tyrant.In the ensuring battle the warforged are quickly defeated and two of them are captured. They plead with Recall that he is deluded, sick, and should come home to be reforged and healed, accepted into the loving arms of the Lord again, but he sees through their bullshit and throws them off the ship are a message to the Lord, who opens portals to retrieve them. ReCall tells his friends his whole backstory, and they try to adjust to the new, more serious and driven ReCall. The ship flies on towards Wem, capital of the Empire of Man.

Chapter 16: Dragon Knights

The Autumn Moon, three months after the encounter with the Warforged, and 4 after joining the quest for the Dragon Orbs, sets down in the docks at Wem, capital city of the Empire of Man. In the meantime the other teams have had no success in finding the orbs. The Autumn Moon team starts its search by getting smashed in a pub, playing pranks, playing cards, and eventually retreating when the place (Trol's Place) catches on fire.

Meanwhile, on the ship, ReCall and Mix find a new normal in their relationship. The next day the party hits up three separate book vaults looking for clues, finding very little, but they do relay that little to the East team. The next day the team puts out word everywhere among the citizens of Wem about what they are looking for. No immediate leads, and the next day, while they are trying to decide what to do next, a messenger arrives with a letter for “Master Merchant Falben Farwalker”, inviting him and his “employees” to a business dinner with a big-shot merchant named Tesco Vee, who wants to use the party's names and likenesses on his branded products for adventurers. The party likes the deal, and signs contracts, after which Vee invites them to see the product prototypes at his nearby warehouse. Therein, he betrays them to the “Falben Busters”* the assembled team of all the party's enemies: the Artificer Ibarus Klimen, the black Tabaxi black draconic bloodline sorcerer Wuhuxl with 2 bugbears, and 6 members of the firbolg ecoterrorist group Guardians of Nature. Lord Xy, who must have a hell of an intelligence operation, has paid them all to bring the party members to him alive. Wuhuxl demands the Thought Scroll from Mix before the fight, but she refuses, and battle is joined. Kaneatsu smites all his enemies with lightning, killing three GoN members right off the bat. Cura, enraged at the betrayal by GoN of anything resembling the firbolg way, turns into an allosaurus and kills two of the remaining members. In the battle Recall and Kaneatsu go down, but the battle turns against the bad guys, and one GoN member and Wuhuxl escape or attempt to, while Klimen is apparently killed. His equipment kick-starts him, and he tries to flee before ReCall pounds him almost to death and Mix, in a heroic leap of feline fury, spears him through with her rapier, slaying him. Wuhuxl Dimension Doored away, but the last GoN member (his name was Cova) is sliced into four pieces by Kaneatsu. Tesco Vee is long gone, the warehouse deserted, and the party makes its way carefully back to the ship, where Olec was left as the guard. The party knows from some dialogue that Ibarus's henchmen have seized the ship, and they think killed Olec. After slaying them or scaring them away, they find the near-dead Olec and revive him. The old man decides he is not about that life, and asks the PCs to find him some nomadic tribe in need of an old holy man, so he can settle down and do some good. They pledge to do so, settle the score with one Mr. Tesco Vee, and continue to search for the Dragon Orbs. But all that tomorrow. First, some rest.

Chapter 17: Insert Overwrought Fantasy Title Here

Getting up the morning after the battle against their enemies in the warehouse, our heroes consider seeking revenge against the sinister merchant master Tesco Vee, but think better of it, opting to continue their search for the Dragon Orbs. World ain't gonna save itself, after all. Good thing they do, too, as soon a big clue arrives on white feathery wings: Owejer Puristok, Chief Mage to Emperor Tralos III, lands his pegasus on The Autumn Moon, explaining that the Emperor has heard of their quest and is interested in furthering it. Puristok knows who might know where the orbs are located: Sisthuliththanlath the Aboleth, the God Corrupter. This incalculably old and incalculably evil being dwells in the ocean in a structure known as the Well of Doom. If anybody knows, he might. After helping the Ai'ir cleric Olec find a new tribe on the Wild Plains, and taking on a passenger (?)/new team member (?) in Ikagae Narayuki, a female werefox eldritch knight fighter who has a crush on Kaneatsu and wants to go to his homeland of Tengoku, the party finds the Well and ventures into its maddening passageways, resisting magic runes and battling chuul, grimlocks, and a mind flayer, making easy work of them all. Eventually they encounter what Falben and Mix recognize as a yuan-ti abomination, accompanied by 3 yuan-ti malisons. Will they fight? Will they make a deal? Find out next time

Chapter 18: Descent into Doom

Froghemoth

Near the entrance to Level 2 of the Well of Doom, our heroes face down a Yuan-Ti Abomination named Syet and 3 Yaun-ti malisons. Surprisingly, they are willing to talk, being unhappy with being in the service of the sinister aboleth master of this place. But as soon as the two parties decide to let the other one go, the aboleth uses his psionic connection to his thralls to destroy their brains, though Syet manages to slit his own throat first, right after warning the PCs not to deal with the aboleth.

Having little choice but to do exactly that, the party lowers themselves down to the second level. They encounter more desiccated corpses, and a room that nearly freezes them to death. Exploring some strange sounds and lights further own, Falben is attacked and nearly killed by two froghemoths[7] in an illusory pool.

The party fights back and slays the massive monsters. Exploring a nearby room, Mix discovers two teleportation pads and their activating command word. Not knowing where they go, the party takes a chance. They find themselves on what turns out to be the lowest level of the dungeon, a single massive room with a great pool of black, mucusy water that smells of pepper.

It is indeed the lair of Sisthuliththanlath the Elder Aboleth, who eventually agrees to tell them the locations of the 6 Dragon Orbs, if each PC gives it a deep, dark shameful secret. Most of the PCs divulge their secret shames, those that aren't completely shameless, and the aboleth drinks their negative emotions like lemonade, nearly killing them in the process. But, for his own reasons, he tells them the whereabouts of each sphere (IF you can trust one of the most evil creatures in existence). He makes the promise to use the knowledge to sow maximum "suffering, heartbreak, and destruction" and predicts they will, whether they want to or not. He even teleports them back to the top of the dungeon, where they take the ship into the air.

They make a conference call with the other Dragon Council teams, and the group discusses who will go after each Orb. Altemdebrex and Volcanus will keep on eye on Telleconia, Adanara and Saber will seek the Green Dragon Orb in the High Wood, Liandrel and Mac'Tir will seek the Blue Dragon Orb in the Western Wastes, and the PCs will go after the White Dragon Orb in the cloud giant kingdom of Thoutleheim, and later the Black Orb in the domain of Qulpa the merrow warlord. Nara, for her part, would really rather visit Tengoku first, but she comes along. The party rises to 30000 ft. and seeks the cloud kingdom. No luck, but they are found by a savage adult white dragon, whom they slay with difficulty. The search for Thoutleheim continues....

Chapter 19: Giant Problems

Bone Naga

Session Date: Friday, June 14, 2019 Escaping from the clutches of the foul aboleth and its dungeon with the information they sought, our heroes flew towards the whereabouts of the White Dragon Orb, the cloud giant kingdom in the clouds, Thoutleheim. Specifically, the personal treasure hoard of King Angbroda. It takes more than two weeks of sailing around at 30,000 feet to find it, and in that time Kanesatsu and Narayuki consummate their relationship. Mix catches sight of a black tower among the clouds, and the crew of The Autumn Moon soon find an island of solid cloud.

Exploring it, they are taken into custody by cloud giant soldiers patrolling their domain. Flown to the King's palace in a sphere of cloud, they languish for a long while in a huge, dark cell, but make the best of it. Then a female cloud giant comes and interviews them briefly. She leaves, and a while later the party is taken before the King himself, who demands to know just why they thought they'd get the orb. Geela, his royal wizard and the woman who interviewed them, suggests to the king that he not simply execute the party but make a spectacle of their deaths by means of his favorite pastime, one-on-one arena combats. The party gets the feeling that Geela is up to something, though...

The King decrees that they be taken to the colossal coliseum, where they are deafened by the cheers of the bloodthirsty giant crowd, which has apparently been primed by the King to desire their destruction. Ikagae Narayuki fights first, and has some difficulty taking down a Helmed Horror[8], but prevails. Up next is Cura, who uses polymorph, lightning blasts and an allosaurus to dispatch a flameskull[9], after losing the first few rounds. Next ix strategically outran and stabbed to death a savage ettin.[10] The party was 3-0, and the crowd was unhappy.

Kaneatsu's opponent is an iron-plated, petrifaction-breath breathing gorgon[11], who right out of the wagon tramples, gores, and stomps him flat. That was the height of its success, however, as his offense and defense are just too potent against single targets. He slew the beast easily, taking only a scratch. Next Falben fought a spell-slinging Bone Naga[12], and with the help of his animals, running, and produce flame he prevailed against its commands, curses, holds, and bites. By now, the King was incensed and the coliseum was emptying out.

Shambling Mound

The final battle pitted ReCall vs. a shambling mound.[13] The mound could not penetrate his incredible defense with its blows, but it experienced great success, almost squashing him flat, by grappling and engulfing him, squeezing the life out of him until he powered out and smote the creature several times until it was a pile of dirt, vines, and twigs. 6-0!

The giants were not happy, though, and rounded up the party, presumably to take them to their deaths. But when the wagon opened, they were outside the palace. Geela was there, handing them something spherical wrapped in a silver cloth and teleporting them back to the beach where the ship still sat. They piled in and flew away as quickly as possible. Falben's mules and cart are lost. Hopefully Geela's betrayal of her King is never discovered.

On the ship, Nara argues strongly that now the party should travel to Tengoku, and questions Falben's right of leadership, but she is voted down, with Kaneatsu abstaining. The ship makes all due speed then towards the purported location of the Black Dragon Orb: the under ocean domain of Qulpa the merrow warlord, with a first stop at the city of the sea elves, Kalleelaqua, to seek help in going underwater.

But to see the sea elves themselves, our heroes must go underwater....

Chapter 20: Under the Sea

Session date: Friday, June 28th, 2019. On The Autumn Moon high above Alech'nor, the debate about whether to go to Tengoku or search for the Black Dragon Orb ends in resounding defeat for Ikagae Narayuki, who storms off the deck to her room. As Falben turns the ship towards Kalleelaqua, Kaneatsu goes to talk to her, only to become suspicious when he hears her speaking alone in the room. They reconcile, but the group continues to investigate her loyalty, including rifling through her stuff, which finds a book which she eventually insists is a magic, record-as-you-speak diary, which oddly appears blank. She tries to argue Kaneatsu out of his loyalty to his party-mates. They find no conclusive evidence that she is a spy, but tensions and suspicions remain high...

The ship stops in the Wanwickan town of Cromden for breakfast and to impress the locals, which they do. No dragons in sight, no word on the sending stones from any of the other teams, which is very concerning. The party can not but continue, and in the sea 100 miles south of Kallelaqua, find the bell in the ocean for summoning the Kalleelaquans. Negotiations with them gain the party 6 Rings of Sea Elven Kind, which the party can use to adventure beneath the sea. Falben gets the address of the beautiful Emissary, Iridansa Silvercoral.

They fly the ship towards the reported location of the merrow warlord Qulpa's stronghold, defeating an adult black dragon on the way. They dive to the rocky sea floor, where they encounter a rapidly moving raiding party of 16 merrow, whom them handily defeat, before being warned about some "monster" by the survivors. Allowing them to escape, they take a look over the seafloor ridge toward the natural stone pillar, finding it heavily damaged. They sense something large in the area, but cautiously approach the pillar, passing many heavily-wounded merrow corpses on the way, including what seems to be the body of Qulpa himself, bitten in half.

Then a sea serpent comes over the pillar and attacks....