Cheyrth Throisar

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Class: Wizard 1\\ Race: High Elf\\ Background: Sage\\ Gender: Male\\ Alignment: Chaotic Good

STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 14 (+2) 16 (+3) 12 (+1) 10 (+0)


Armor Class: 12 (15 with Mage Armor)
Initiative: +2\\ Speed: 30ft.\\ Proficiency Bonus: +2
Hit Points: 8\\

Weapon Attacks

Quarterstaff: Melee Weapon Attack: +1 to hit, reach 5 ft. Hit: 1d6+-1 bludgeoning damage. (If used two-handed in melee, does 1d8+-1 damage.)\\

Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)\\

Magic and Special Attacks

Shocking Grasp Cantrip: Melee Spell Attack: +5 to hit. Hit: 1d8 lightning damage and target can't take reactions until its next turn.\\

Saving Throws

-1 Strength Saves
+2 Dexterity Saves
+2 Constitution Saves
+5 Intelligence Saves *\\ +3 Wisdom Saves *\\ +0 Charisma Saves\\

  • Prof. bonus added\\

Skills

+2 Acrobatics (Dex)\\ +1 Animal Handling (Wis)\\ +5 Arcana (Int) *\\ -1 Athletics (Str)\\ +0 Deception (Cha)\\ +5 History (Int) *\\ +3 Insight (Wis) *\\ +0 Intimidation (Cha)\\ +3 Investigation (Int)\\ +3 Medicine (Wis) *\\ +3 Nature (Int)\\ +3 Perception (Wis) *\\ +0 Performance (Cha)\\ +0 Persuasion (Cha)\\ +3 Religion (Int)\\ +2 Sleight of Hand (Dex)\\ +2 Stealth (Dex)\\ +1 Survival (Wis)\\

  • Prof. bonus added \\


High Elf Traits

Age: 138-years-old\\ Medium Size: 5' 8", 139 lbs.\\ Darkvision:: 60 feet\\ Fey Ancestry: adv. vs. charm, no sleep\\ Elf Weapon Training: swords, bows\\ Keen Senses: Perception\\ Trance: 4 hrs. as 8 hrs. sleep\\ Cantrip: Mending\\

Class Features

Ritual Casting\\ Arcane Recovery (regain 1 spell slot after short rest once per day)\\


Spellcasting

Spell Attack Modifier +5\\ Spell Save DC 13\\

Cantrips Known: Light, Mage Hand, Shocking Grasp, Mending

Spellbook

1st Level (2 slots, bold means prepared): Mage Armor, Detect Magic, Find Familiar, Magic Missile, Shield, Sleep

Background Features

Researcher\\

Proficiencies and Languages

Armor: none Weapons: dagger, dart, light crossbow, longbow, longsword, quarterstaff, shortbow, shortsword, sling\\ Tools: none\\ Saving Throws: Intelligence, Wisdom\\ Skills: Arcana, History, Insight, Medicine, Perception\\ Languages: Common Tongue, Dwarvish, Elvish, Yuan Ti\\

Equipment and Treasure

Carried Gear: dagger, quarterstaff, belt pouch, set of common clothes, a bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer\\ Lifting and Carrying: 120 lbs. max. carrying capacity; 240 lbs. pushing or dragging (speed -5 ft.); 240 lbs. max. lift.\\ Coins & Gems: 10 gold pieces (gp), 4 gems (worth 10 gp each)\\

Backstory

Born into a noble family of Weshea, Cheyrth spent most of a century during what he most loves, reading in his parents' vast library and the Library of Kaylix, and not much else. This was tolerated, as elves take a long time to mature, physically and mentally, but eventually the patience of even elven parents was strained: the boy had to get out and make some impact on the world, as his very wealthy and influential parents had. 

Cheyrth dragged his feet until he was literally pushed out the door and told to return when he had made something of himself. Angry and wandering aimlessly, Cheyrth found himself in a dive bar by the docks, where two men attempted to mug him. Killing them with magic missile, he fled from the City Guard to a ship that was leaving, giving the captain most of his money to hide him and take him with him.

Cheyrth is now on the high sea, wondering what the hell he will do now...

Cheyrth is lean, with fair skin, dark blue eyes, and long white hair, wearing silver robes and a midnight blue cloak. He is bookish, snobby, and prone to giving long answers to rhetorical questions.

Quote: "Actually..."